View Full Version : setup help
I cant lose
04-24-2004, 05:52 PM
can u help me with my setup? im not sure wut to put where the knight is
http://img3.imageshack.us/img3/38/PreviewofTacticsAAE4AB.jpg
person012
04-24-2004, 09:48 PM
Put ur night out for n extra drop unit if u have 1 if not just surond ur cleric with the night units look this is a really good setup i dont want u to know it but owell put ur cleric in the last row in the middle put two nights on the left and right side of him put and assasin in front of him then move 1 space and skip it and put another assasin ther then put the laser beem thingy in frony of that in the empty row put ur pyro guys in front of ur nights put ur archer on the last row towards ur enemy on the far left then put ur witch lady on the last row near the enemy on the far right and that is my setup i (I HOPE U TAKE <Y ADVICE I WORKS IVE WON LIKE 59 BATTLES WITH THIS SETUP)o yeah u must have 2 assasins and trade it for a night on to the field peace out
Serge
04-24-2004, 11:04 PM
I am only a grey, but here is what I can tell you about your setup.
1. Your cleric is open to shots from a scout, if the scout stands three spots in front and one spot to the right of the knight.
2. Your cleric is open to DMW burns, so if you face a mage rush, they can take your cleric out pretty fast if they get lucky.
3. You can't move the knight or scout without risking losing your cleric.
And as for advice, you could replace the knight w/ a furgon, and that would temporarily take care of 1-3, and if they move up their muddie to take out your shrubs, you can destroy the mud w/ your dragon, LW, and Scouts, or freeze it with your frosty.
Krazikarl
04-25-2004, 01:24 AM
Yeah, your cleric isnt very well protected. Remember that simply surrounding your cleric with stuff isnt nearly as good as having a couple well placed units defending it. The worst part is that a scout can hit your cleric even with your units in that formation without even getting in range of the LW.
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