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kensai
04-25-2004, 03:42 PM
* There could be a ratings limit on some floors.

Such as a floor being there for new players with ratings of 750 or less, and another that would be for four-figures folks. Perhaps a floor where clan membership is required / preferred.

Simpler alternative: naming the floors.


* Clans require some extra.

Clan tags, /c and /invite + /join are all fine and good, but don't suffice for making the clans meaningful. A Clan Leader should have the ability to see who are in his clan, at the very least. Some new recruits have been asking what the point is in being in a clan.. it would be nice to have an answer for them. So far, it is "clan wars", but for that to serve -


* Clan Wars require some extra.

Such as a battlefield, victory conditions, roster of involved accounts. As is, people get jumped by others while trying to organise clan war bouts. Perhaps like this:

- a Clan War can be started by any two Clan Leaders with the commands /challenge (clan) and /accept.

- if you are a member of a clan, and the clan is at war, you can't be challenged to bouts by anyone who is not involved at the war. You can, however, still challenge others normally.

- members recruited to a clan while the clan is at war get the tag 'recruit'. Though a part of the clan, they are not involved at the war.

- an account that is defeated by a member of the enemy is returned to 'recruit' status.

- a Clan War ends when a Clan Leader is defeated, a clan involved leads by at least two kills (2-0, 5-3) or the clan leaders call it a draw.

- individual ranking is paralleled by a clan ranking (ladder style? Or perhaps tennis ranking style - gain pts for defeating members of other clans, lose a % of points at regular intervals). The clan information gives, for top clans, the number of its members, clan leader, and website if any.

Megabyte
04-25-2004, 05:09 PM
nice thoughts, but believe it or not everything you've listed has been suggested several times before. They have been taken note of.

kensai
04-26-2004, 01:02 AM
Naturally.. those gaps are rather hard to miss. Of course, it is easier to propose changes than to implement them. Still, code that supports clan warfare is imo rather necessary as without it clans are fairly meaningless.

Adding a simple thing: changing floor key buttons; with could it wrap, so page down from floor 9 brings you floor 1 and vice versa?

Bottle
04-26-2004, 05:07 AM
Originally posted by Aro23r
15. Floor requirements to play on a specific floor. (EX: you need 1200+ to play on floor nine.)

DO NOT REPEAT SUGGESTIONS THAT ARE ALREADY IN THE STICKY.

As far as clan wars go, there's a pretty good thread on how to conduct a clan war in the Clan Discussion forum, but I agree it needs to be formalised somehow; yes it would probably take a lot of coding but it would be worth it. At the moment, formal clan wars are not lasting very long because organising them is more trouble than it's worth.

drakonfire
04-26-2004, 09:49 AM
here is a pretty good thread on clan war functionality


http://www.tacticsarena.com/forum/showthread.php?s=&threadid=6977


as i said there, i fully support the idea, it would be great to have

Megabyte
04-26-2004, 01:21 PM
if clans are only for fighting to u..then ur missing a big part of their uses. They are for strategic and community sense more than in-game fighting with others. Thats just my thought on it.

I personally wouldn't really care to be involved with a "clan war."
Since I fail to see the point of it. If you want organized matches against players...do a tourney. If its someone specific, challenge them.