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Duffman
04-29-2004, 04:28 AM
[My Rant]
I would like to address all people who use a pyro in their setup without a dragon and DSM. You are wasting space!.

Now maybe i don't know about some pyro secret that makes them so good but usually a character with low power, no armour, low HP and low (sometimes) blocking is a bad choice. SO many times have i had players where their first move is to move their pyro up and flame 2 of my knights and my Lward because they are hitting 3 characters... whoa. It takes one cleric heal to get rid of all the damage it does and another 2 to kill the pyro. Straight off the opponent sees he has lost one unit and done no damage whatsoever and physcologically puts them in doubt.

Surely most people would have realised that is why they made the DSM. To make the most useless unit in the game a lot more effective.

So to anyone out there who uses their pyros please, protect them and use them how they are meant to be used. As finishing off units.
[/My Rant]

Twelve
04-29-2004, 04:45 AM
Well, pyros can break focuses from many angles and direction and can attack an LW without worrying about getting zapped in return. It's also not very easy to see where a pyro will attack, unlike a witch who tends to be very obvious. You get enough pyros focusing their frying powers on a group of clustered units, and those units will be quite hurt, quite fast.


12

Duffman
04-29-2004, 04:56 AM
Of course. All units are good when they are used well. But pyros are hardly ever used well without the DSM and are to easy to counter.

Twelve
04-29-2004, 05:09 AM
Well then, if pyros are hardly ever used well, and you manage to use them well, then you have a serious advantage.


12

socom playa
04-29-2004, 04:11 PM
i agree that there sort of the worst but i us them to finish off units with low hp

xyxaxyz2
04-29-2004, 04:43 PM
A single pyro is good for greys because they are unblockable magic units with a better range and hit points than witches.

Megabyte
04-29-2004, 04:53 PM
Originally posted by Duffman
Of course. All units are good when they are used well. But pyros are hardly ever used well without the DSM and are to easy to counter.

the same argument can be said for any unit. No unit is nearly as effective as it could be unless its used well. Maybe your just noticing the pyro more so than others, but since you say that all units are good if they are used well...the same is that all units are bad if used poorly. Thats the idea in the game, to use ur units well...so how is the pyro a waste of space in particular? Any unit which is poorly utilized is a waste of space.

dakar
04-29-2004, 08:28 PM
When it comes to pyros I noticed a few ways to make them useful enough to matter.

Firstly it's at least two or none at all. One just doesn't cut it. If you've switched out one for another unit, just switch the other: a BW or assassin will be more useful. I can see three perhaps.

As for how to use them, it's agressive combos. Pyros are nice in combos, wearing down a unit or nullifying cleric heal so that the other can kill it (A Knight/pryo/knight combo can take out a scout before it recovers, even against a heal,and it's easier to pull off than trying to get two knights into scout range). Their range lets them sneak into nice corners to get the shot in without getting in the way of other units. The multi-hit is realy more for either forcing a cleric heal or setting yourself up for a multi-kill combo: enjoy it but don't rely on it. Stick to trick shots instead.

It can be used aggressivly because it's undervalued, has a nice range and, of course, it's blocking, which is legendary in it's annoyance. Suddenly they have someone poking at them from behind knight walls and LWs in between knight swings. While a scout CAN hit them, it's not a sure thing and usualy means ALOT of risk to boot.

If you're defensive, pryos aren't for you: they NEED that follow-up attack. Same for if you worship double clerics. If you charge your units in, though, or like to draw in units to pick off, you'll find a spot for pryos if you look for it.

abyaly
04-29-2004, 09:52 PM
things worth using a pryo for:

Forced heal (personal favorite) - when you can put multiple units at risk at the same time, you basically give your opponent a choice between healing and potentially losing a unit. you can use the cleric's recovery time to pull off some attacks on another unit which could have been saved if the cleric wasnt recovering

Breaking focus - being able to break BW, frostie, or enchantress focus is incredibly important, and a scout shot isnt always an option

LW killing combo - Pyro burn, Witch burn, Zap, (misc), Pyro burn = death to LW - even with a heal. without a heal the last pyro burn isnt necessary.

Finishing units off - luck is a bad thing to rely on, since it isnt always there. just today, i was showing my friend TAO for the first time. In the first game there was an assassin that got 5 side blocks before (FINALLY) dying (from pyro burn and back hit) - if the player was competent that would have been costly. In the next a DMW got 2 consecutive frontal blocks, immediately followed by a side block. If you can win when lady luck is PMSing, you probably have at least one pyro.

BlackSyphon
05-01-2004, 07:26 AM
Well, in this case, I agree that pyros are good anti heal units, I use this perticularly on invading scouts. However, more experienced players will have double clerics which foils the plan, also, pyros have a knack for hitting ur own units in small spaces, where as you can aim a witch right at a wall and hit only the square you need to hit, of witches hit ur units too... Pyros are best used behind a hardy unit like a knight, or a LW.

du;)

Trigga Happy14
05-03-2004, 03:31 PM
a good idea is to use the pyros for support or keep them behind knights that way when ur attacked u can usualy finish off that unit and by the time its done anaother attacks and ur recovery time will have been replenished enough to cycle through and do it again. sometimes it doesnt work as well but thats wut planing ahead is good for like have a LW to help cause fast damage and save itt for when u need it.

abyaly
05-03-2004, 03:39 PM
Originally posted by BlackSyphon
However, more experienced players will have double clerics this may come as news, but not everyone with an extra cleric uses it. figure out why :p

Catra
05-05-2004, 12:14 PM
You all are funny!! Thanks for the advice, I love learning things without having to lose the status points to do it!

Hey abyaly, I love your quote "If you can win when lady luck is PMSing, you probably have at least one pyro." I may have to use that....

The biggest problem I see with using my triple pyros is that I don't know what to dump to use them. Any suggestions? I was told never to dump the witch (which I agree with, I like her), I love my scout, I like having the barrier ward, (useful for pulling units in so they have to take out the ward... and while they are trying to do that, kill them...) use my LWard as defense from witches for my cleric, chanties are fun to play with, and I love the chanty/bward attack. And you just can't get rid of the assassin... And not having knights on the field is very hard to get away with... So what to do? I have yet to find a set up that works well for me, I need to because I just keep getting torn apart every time I play someone who has experience. I am trying to play more offensively, but I always seem to fall into a defensive strategy... which gets me killed quickly...
...:D

Ok... enough of that... Thanks in advance to anyone for your suggestions!

person012
05-05-2004, 04:08 PM
YO JUST GET RID OF ONE OF UR NIGHTS I DID FOR A ASSASIN AND IVE ONLY LOST ONCeok peace

Agent Smith
05-05-2004, 06:09 PM
this may come as news, but not everyone with an extra cleric uses it. figure out why

lol, i only use one cleric and i have three (as a grey) lol :D

YO JUST GET RID OF ONE OF UR NIGHTS I DID FOR A ASSASIN AND IVE ONLY LOST ONCe ok peace

noooooo dont ditch the knights, unless u wanna go for a complete grey mage rush (i wouldnt recommend that unless ur gold)

Tcbb
05-08-2004, 11:04 PM
After your opponent's cleric die, pyros are at least as good as knights. Other wise, its reason of survival is to test your luck and distract your opponent's archer from getting your cleric.

Noda
05-09-2004, 06:38 AM
umm u deffinetly dont always need to use a witch, mabey 3 knights and the scout, but witches die realy easily, and usually can only get a good killing hit by sacraficing itself. as too trading it for a knight, i wouldnt. for an enchanty barrier setup :) i always found a 2witch, 3knight, bw,lw,1pyro,one scout, one cleric to be insanely annoying, of course that makes the enchanty mostly useful at end game, but its still causes some major damage. just but them on a side, and space them so units that need to be safe are, then with knights and witches rush all mages scouts. i forgot the name of the kid that used this, but i totally wasnt even paying attention to his enchanty and boom their she was insanely messing me up

xyxaxyz2
05-09-2004, 08:29 AM
And you just can't get rid of the assassin

You can get rid of that next to useless unit. I replaced my assassin for a pyro 5 months ago and I've never regretted that decision.

Catra
05-10-2004, 12:45 PM
Thanks for the suggestions everyone! I am gold, but I don't have any of the gold units, and have little to no hope that I am going to ever get them... So I am stuck with the grey set-ups for now. Anyway, I think I found one that I like, I'll see if it works out for me.

Cuathon
05-12-2004, 08:05 PM
well i certainly use that setup as grey noda so it might have been me. Its really fun to pick on greys as a grey.
specially on army though snarr gets mad at me when i say it.
most people pick on pyros because its usually easier to see the advantages of other units.