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Asmodeus
04-30-2004, 09:38 PM
3 Witches
2 Enchantresses
3 Knights
2 Clerics
1 Assassin
1 Scout
1 Lightning ward
3 Barrier wards
1 Mud golem
5 Pyros

Ok anything that isnt very brief just post your suggestion as a jpg

Asmodeus
04-30-2004, 09:40 PM
This one is my current
http://img4.imageshack.us/img4/1673/Myformation.JPG



Chanty mud
http://img1.imageshack.us/img1/3606/Mudchantyoffense.JPG

Demon night
05-01-2004, 09:44 AM
i think u have just kept the stone golem, furgon and muddy...but im not u...so u can make it better by not using 2 barrier wards..if u have 1 its better...but if ur trying 2 papalize the outher guys team u shuold keep the 2nd line up.

Office_Shredder
05-01-2004, 10:28 AM
Working with the current setup you have...

swap the LW with the knight that is NOT in between the LW and the wall

The three witches are interesting... have they been working out for you? It seems that swapping one with a pyro might work better

kensai
05-01-2004, 11:52 AM
Moving the front line towards the center might also work.. perhaps making the line semi-serrated by moving the knight from A5 to E4 (other defensive positions B5, C5, D5).

The one space gap along the line A is no weakness. It sometimes serves as trap, and and invasion through there is easy to block anyhow.

Duffman
05-01-2004, 07:32 PM
Yeah the chanty mud ain't bad. I would move the two barrier wards though... perhaps to something like inbetween each knight and chanty but one tile back. Cause now that one on the far side has no protection so someone could just hang out near it and you end up getting range that there is no possible use for...

I would also like to know how your witchs as defence are going... i would assume they would smash anything at comes close but their long recovery time could mean that if you were attacked by anything more than one character you could lose some units. If so maybe you could swap one with an assassin.

kyrios24
05-01-2004, 07:37 PM
Am I missing something, or does this guy not exist? (if ya know what I mean...);)

Asmodeus
05-01-2004, 08:09 PM
As for duffman i already knew the barrier wards were misplaced but i did't havce time to go back and fix it i was to tired...as for officer..yes the 3 witches are fantastic... as for that trap you were speaking of yes they think... gee the knight cant reach me ooo look at that nice open shot to the cleric.. This is the part where all my witches conferge and fire on the scout killed even with heal..and i do have some pyros but they just don't work for me..and all that move the knight from a5 to e4 stuff i didn't understand that to well perhaps post you suggestion as a jpg.. and no im not non-exsistent ;) .. thanks check back i will fix those problems.. also chekc out the unit idea i have in the creat a unit forums..

Edit: And yes i know that is one f***ing hell of a run on sentence i'm just to lazy to add puctuation..

Asmodeus
05-01-2004, 08:13 PM

Asmodeus
05-01-2004, 08:16 PM
Originally posted by Duffman
I would also like to know how your witchs as defence are going... i would assume they would smash anything at comes close but their long recovery time could mean that if you were attacked by anything more than one character you could lose some units. If so maybe you could swap one with an assassin.

I know this is three posts but they work fine with a heal and a few other units coming from the side i just attack with witches then finsih them off with mud golem if need be i will open the front line for a short time to get assintance from the knights

wbwgr
05-02-2004, 05:41 AM
I know what u mean kyrios....never seen so many golds...and a grey with a mud golem?? i dont see ur name on the list...and it should be at the top...;)