Asmodeus
05-02-2004, 05:01 PM
Monk
HP 40
Power 16
Blocking 60% (30%)
Recovery 1 (unless used special then double recovery time)
Range 1 in each direction surrounding the monk
Armor 10%
Movement 4 spaces
XXX x = spaces monk can attack
XMX M = monk
XXX
B
M
B
**Note** attacking from where the monk is counts as a frontal shot B = knight 20% chance to succed with that shot
Apperance: Black robes team color will appear on sash and shoulder sash tan skin only hands will be exposed through robes will fight with fists
Background: Stealthy spies and assassins while some served to protect and became wealthy bodygaurds other were neutral and did not fight unless threatened
Special 1 Flurry this monk can attack the same target twice. Recieves +2 power 17+2 = 19 then on the next attack reduce damage by half and negate the 2 from the first attack so 17/2 rounded up basically 17+2=19 -2 = 17 / 2 = 8.5 rounded up so then 9 damage it is unblockable so all total damage to a knight would be.. 13+9 = 22 total damage
Special 2 Quivering palm (taken from NWN)
With this special add +5 to power but increase blocking by 10% due to the force of this blowand it is much slower ex. Monk attacks knight from the front 80% chance to hit now add 10% equals 10% to hit its easy.
*Does not affect units with no blocking i knew that was going to become a n0ob question*
**Note all specials double recovery time**
I put alot of work into this i would appreciate some posts thank you :)
HP 40
Power 16
Blocking 60% (30%)
Recovery 1 (unless used special then double recovery time)
Range 1 in each direction surrounding the monk
Armor 10%
Movement 4 spaces
XXX x = spaces monk can attack
XMX M = monk
XXX
B
M
B
**Note** attacking from where the monk is counts as a frontal shot B = knight 20% chance to succed with that shot
Apperance: Black robes team color will appear on sash and shoulder sash tan skin only hands will be exposed through robes will fight with fists
Background: Stealthy spies and assassins while some served to protect and became wealthy bodygaurds other were neutral and did not fight unless threatened
Special 1 Flurry this monk can attack the same target twice. Recieves +2 power 17+2 = 19 then on the next attack reduce damage by half and negate the 2 from the first attack so 17/2 rounded up basically 17+2=19 -2 = 17 / 2 = 8.5 rounded up so then 9 damage it is unblockable so all total damage to a knight would be.. 13+9 = 22 total damage
Special 2 Quivering palm (taken from NWN)
With this special add +5 to power but increase blocking by 10% due to the force of this blowand it is much slower ex. Monk attacks knight from the front 80% chance to hit now add 10% equals 10% to hit its easy.
*Does not affect units with no blocking i knew that was going to become a n0ob question*
**Note all specials double recovery time**
I put alot of work into this i would appreciate some posts thank you :)