zigZHAGEN
05-02-2004, 06:18 PM
Hp: 30
power:14
range:3
movement:2
recovery:3
armor:1
block:10(5)
*he throws a vial of chemicals that splatters into an area the same shape and size as a pyro blast.
*all units hit with this chemical will randomly recieve one effect for a period of 3 turns.( doesnt effect contraptions and dragons)
Effects: 30% chances and the 10% CHANCE!
1) unit rapidly gains muscle( +5 physical power) but loses 1 movement because of the bulkiness
2) unit becomes infused with dark chemicals( +8 magical power) and gains teleport but the dark magic leeches the unit of 5 health every turn.
3) unit is driven berserk and gains +2 movement but incurs a mental penalty of +2 recovery time
4) THIS IS THE 10% ONE- chemicals aren't compatible with the creature so will explode after the next turn.( the owner of this creature will get one turn to move his unit then it will explode without attacking)- the explosion is a pyro area with 25 power.
5) CLERICS ONLY- this is steroids for a cleric, but beware your cleric can't able to handle this raw power.
*cleric will become more intouch with his powers but at the cost of his life, if he heals within the 3 turn period all his units gain 24 health but the cleric has now given up his 24 health so he is dead.
power:14
range:3
movement:2
recovery:3
armor:1
block:10(5)
*he throws a vial of chemicals that splatters into an area the same shape and size as a pyro blast.
*all units hit with this chemical will randomly recieve one effect for a period of 3 turns.( doesnt effect contraptions and dragons)
Effects: 30% chances and the 10% CHANCE!
1) unit rapidly gains muscle( +5 physical power) but loses 1 movement because of the bulkiness
2) unit becomes infused with dark chemicals( +8 magical power) and gains teleport but the dark magic leeches the unit of 5 health every turn.
3) unit is driven berserk and gains +2 movement but incurs a mental penalty of +2 recovery time
4) THIS IS THE 10% ONE- chemicals aren't compatible with the creature so will explode after the next turn.( the owner of this creature will get one turn to move his unit then it will explode without attacking)- the explosion is a pyro area with 25 power.
5) CLERICS ONLY- this is steroids for a cleric, but beware your cleric can't able to handle this raw power.
*cleric will become more intouch with his powers but at the cost of his life, if he heals within the 3 turn period all his units gain 24 health but the cleric has now given up his 24 health so he is dead.