View Full Version : Teleporter Ward
AssassinOfLords
05-03-2004, 01:04 AM
This is a unit similar to the Lighting Ward. It teleports any unit within three squares to andy other square within 3 squares. It can pick up anything, including contraptions. It can pick up itself. If a focused unit is picked up, it loses focus.
Recovery Time: 4 turns
Movement Range: 0 squares
Range: 3 squares
HP: 50
Armor: 30
Attack: 0
Blocking: 100% from all sides
Bottle
05-03-2004, 09:16 AM
No, not a good idea; allowing wards to move at all is a bad idea. Anyway, thats all it would be used for, since it can transport a unit a maximum of 6 spaces... even with 2 or more recovery, any (non-golem) unit can cover that distance in 3 turns anyway. Not worth wasting a turn on.
Asmodeus
05-03-2004, 04:16 PM
contraption moving = bad but..have to think strategy bottle you could move your witch or pyro or cleric away while they are waiting for recovery like say a witch just shota knight and killed it now the other one is after you and you still have 2 turns left to wait use ward :)
Lord Achilles
05-03-2004, 05:33 PM
Considering this is about the four-hundereth time I've seen this, and since I didn't like the first one. Take a guess.
AssassinOfLords
05-09-2004, 11:18 AM
Did I mention that this is the idea of a grey named vozohe. or vozohe
DeadFishGuy
05-09-2004, 11:41 AM
So you're shifting the blame after realising the idea sucks.
Very convincing(!)
Pballman17
05-09-2004, 11:51 AM
i definetly would not use this unit. although if u used this and ur lx and ur bw u could build a wall infront of your cleric. thats about all its worth. not enough for me to use. that and some dumb grey would probably use it to teleport their lw up to m;y cleric. I would hate that. If tao admin make this unit i will be very mad
Bottle
05-09-2004, 04:13 PM
Don't worry, they won't:D
AssassinOfLords
05-09-2004, 06:39 PM
vozohe. actually did come up with the unit, go to my clan website at www.altarofchaos.2itb.com
AssassinOfLords
05-10-2004, 10:59 AM
I made a mistake when talking about the unit the first time. This is what it should be: This is a unit that is like the Lightning Ward._ It picks up any unit within 3 squares and moves them to any other square within 6 squares. The units it can pick up can be anything. From contraptions to beast units, it can even pick up itself. If a focused unit is picked up it loses focus.
aust laidon
05-12-2004, 01:14 PM
and how is this diffrent from the other one u thought of?
Bottle
05-12-2004, 01:33 PM
This idea has been done about 20 times before, and every single one of them sucked. This, as you say, is no different.
Glamdring
05-12-2004, 02:19 PM
yes, the idea thoroughly sucks.
I think it has possibilities though... it just needs some work
a) it can't move wards or units that don't move for friendly units (ie. dragon and beast rider, and others if they are ever invented)
b) the range is 5 squares. this way it's useful in terms of bringing units out of danger or sending units into attack range, but it still can't hide out in the back and be almost impossible to attack.
c) the wait time is 5 turns, so you basically have to really be careful about how you use it.
I don't know... the idea is good for things like getting units out of danger quickly or sending something in range, but it sucks if it can move wards, and it sucks if the range is limited to the point where it would be better to just make the moves with the character itself...
airforce101
05-12-2004, 02:40 PM
kinda bad idea, any unita can move that without doing this, plus it would kinda be cheep to move a lightning ward into ur enemies base
AssassinOfLords
05-12-2004, 04:44 PM
OK, its really not my idea, my clan liked it so i just post it here, ididnt like it much either. :D
aust laidon
05-19-2004, 01:38 PM
well the point of the lightning ward is to be a statonary defensive unit or to provide somthing for ur units to lean back on not as an allult unit becase if u moved ur lightnig ward forward it could kill the units that have 30 or less hit ptys its just a WASTE OF SPACE!
aust laidon
06-03-2004, 06:32 AM
and we care why?
Jeffery
06-03-2004, 08:00 AM
This units sounds interesting, until you realise it would be used to kill clerics first constantly.
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