PDA

View Full Version : Spirit Knight


srs
05-03-2004, 02:50 PM
Name:Spirit Knight
blocking:80% (40% from sides)
recovery: 3 turns
attack: unblockable
Hp: 35
power: 25
hit range:3 ( is showed at bottom)
movement range:3
armor:20%
special: can teleport,
*= hit X= field @= Spirit Knight
XXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXX*XXXXXXXXXXXXX
XXXXXXXXXX*XXXXXXXXXXXXX
XXXXXXXXXX*XXXXXXXXXXXXX
XXXXXXX***@***XXXXXXXXXX
XXXXXXXXXX*XXXXXXXXXXXXX
XXXXXXXXXX*XXXXXXXXXXXXX
XXXXXXXXXX*XXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXX

Bottle
05-03-2004, 03:03 PM
It's a slightly less tough, massively more powerful knight. Not a good idea.

Asmodeus
05-03-2004, 05:04 PM
I sory of like it but the reson i think bottle is saying it is over powered is because of the power it could fry clerics and more power than a with with more hp RUN!!!! and armor?? with teleporation whoa... help mommy.....please that means something like telport then shoot with a what revoery 3 right well still its way to powerful

Spirit_Knight
05-05-2004, 12:39 PM
I kinda like your idea, because it's powerful, and it's ME!!! LOL

Black_mage
05-05-2004, 03:36 PM
Originally posted by Asmodeus
I sory of like it but the reson i think bottle is saying it is over powered is because of the power it could fry clerics and more power than a with with more hp RUN!!!! and armor?? with teleporation whoa... help mommy.....please that means something like telport then shoot with a what revoery 3 right well still its way to powerful

huh?
i really dont understand this.

any way this unit is far too over powered. 25 attack? i dont think so. it has an insane amount of blocking. NO teleportation
also witches have such high power because they are easy to kill
between the high blocking the okay deffence and the okay health
thi unit is far too over powered