PDA

View Full Version : form help


wavemaster2
05-03-2004, 05:34 PM
Hows my form? PLZ GIVE NE SUGESTIONSclick here (http://mercury.walagata.com/w/wavemaster2/form_help.jpg)

Asmodeus
05-03-2004, 06:30 PM
I wish i had 2 scouts *cries* umm well i think its pretty good it would help if i new what kind it was is it a turtle the only thing that shud leave is scout and golem on clertic runs toher wise i like it ALOT

Krazikarl
05-03-2004, 10:46 PM
Cleric is not protected. Its just begging to get killed right away from any kind of spell caster.

You have an ultra defensive lineup that uses a muddy, the most offense only unit in the game. Might not be a good idea.

You are pinning one of your scouts, who are very mobile units that are good at moving around, where it is because it has to stay there to protect the cleric.

Your stoney isnt protected from scouts at all, and with that setup I dont think you will be able to kill scouts fast enough to keep them off.

LondonJack
05-04-2004, 07:37 AM
You joined Bludhoundz, Wavemaster??

I thought we were starting a clan :(

xerent
05-04-2004, 08:58 AM
Originally posted by Krazikarl
[B]Cleric is not protected. Its just begging to get killed right away from any kind of spell caster.[b]

Spellcasters can kill cleric anyways, unless you use three additional units. That, and mage bombs are on the decline.

You have an ultra defensive lineup that uses a muddy, the most offense only unit in the game. Might not be a good idea.

A stoned mud golem should be one of the most feared units in the game. If played correctly, it can often disrupt enemy stone, kill a cleric, negate a furgon, and retreat back to friendly lines to fully recover. Devestating.

You are pinning one of your scouts, who are very mobile units that are good at moving around, where it is because it has to stay there to protect the cleric.

He's got a barrier ward for that, or to protect the stone golem, and three knights who can easily be moved into defensive positions.

Your stoney isnt protected from scouts at all, and with that setup I dont think you will be able to kill scouts fast enough to keep them off.

Again, the knights can swarm, and do heavy damage agianst even stoned units.

However, your set-up is inherently open, and yet defensive. A tricky. Perhaps if you traded a knight for a furgon to provide additional cover, then this formation might be a little better.

DuBious
05-04-2004, 10:41 AM
I must disagree with you Xerent, I would kill his cleric very quickly oce the battle was joined. The knights do not move quickly enough to chase scouts down, and his scouts would not deal enough damage. I think you would find that his cleric would die rather quickly, negating the use of the stonie as his men can no longer regenerate any health.

BlackSyphon
05-04-2004, 02:15 PM
I say you could even put a Furgon in Place of the BW, put it infront of the frosti and move theknight 4 spaces in front of the cleric. Like xerent said, you need 3 units to fully leave a cleric safe from a mage bomb.

[ ][C][ ]
[ ][ ][ ]
[ ][ ][ ]
[ ][ ][ ]
[U][U][U]

You can only spare 3 knights by using a furgon, and LW could help to in place of a knight, it will make archers hesitate before moving into range and it will kill a frontline spellcaster in one hit.
Here is my idea...
http://img8.imageshack.us/img8/6677/wavyform.jpg
if you want the third knight there then you should switch something else up. Same with the BW.

xerent
05-04-2004, 05:55 PM
Knights do chase scouts down. Scout can move 4 every two turns, knight can move 6. ^^

wavemaster2
05-04-2004, 06:46 PM
thx for the help but for those that say the cleric is not well protected if u fight me u will find its very diffrent from that,also london i'm still gonna make my clan but im waiting for my co-leaders to get on.

monkus
05-04-2004, 08:47 PM
Here's the problem: Any witch or dragonspeaker can easily kill ur cleric. In fact, most people position them to get ur clerics when they're positioned like that. If a person gets their witch 3 spaces in front of ur scout that guards your cleric, on the FIRST turn (before u can do anything about it), he can kill it instantly. Also, this can be used to break your stone golem's focus, and it may be too late in the game to fix that. What most people do is they put their lightning wards in front of their clerics, in the very first row. This way, no witch or dragonspeaker can get close enough to kill the cleric. If they try to go around it, zap them or kill them.

Krazikarl
05-04-2004, 10:08 PM
If you dont realize how horribly protected your cleric is you havent played many good players or mage bombs.

The simple fact is that there are 3 squares where if an opponent puts a DSM or DMW there, they kill your cleric on the first turn no questions asked. Sorry, but if they kill your cleric on the first turn no amount of play by you can protect it.

And no, spellcasters cant always kill the cleric. If you put say a LW on the frontmost square in front of the cleric it cannot be killed on the first turn and it becomes almost impossible for a spellcaster to get to it.

wavemaster2
05-05-2004, 04:17 PM
2 things: 1 i've played the best players on banff and havent lost my cleric till one of the last turns of the game.2: most GOOD players dont bomb they use stonies so theres not a big chance that thy could kil the cleric in one turn

BlackSyphon
05-05-2004, 05:46 PM
what do you mean,on banff there are plenty of bombers:D I play there as a grey... Keep is mind, if a LW is not directly infront of a DSM, the DSM can STILL it the cleric, but if the LW is 4 spaces in front with a witch, she cannot kill the cleric no matter what, (unless she goes around...) Look closely at the form he posted, you will see why our suggestions make sense.

du;)

Bottle
05-05-2004, 05:47 PM
Originally posted by wavemaster2
2 things: 1 i've played the best players on banff and havent lost my cleric till one of the last turns of the game.2: most GOOD players dont bomb they use stonies so theres not a big chance that thy could kil the cleric in one turn

Ok, I've read through this thread and played your current form wavemaster, and I have these suggestions.

1. Put in the LW for a knight. It blocks witchburn, is very useful if you ever play greys, and puts off enemy scouts.
2. Use a furgon. It will protect your cleric and stoney while the rest of your units are attacking. Remember our game? I killed your cleric with my dragon about 20 turns in, when you moved up your knight to attack it.
3. Keep the BW, it is incredibly useful when combined with the frosty. Unless you use your frosty aggressively and move out of BW range.
4. Cut down on the knights. They can easily be countered by furgon/frosty combos when you attack. If you do keep them in (if you want to be aggressive) make sure you don't waste your muddie. If the muddie dies, and the enemy still has a furgon and a frosty, you can kiss the game goodbye with 3 knights in your army.

wavemaster2
05-05-2004, 06:15 PM
thx bottle o ya i checked out badgerbadgerbadger.com it AWESOME lol,but du maybe there are but i havent played a bomber in a long time maybe im just not playin them

p51spittinnails
05-23-2004, 04:04 AM
badgerbadgerbadger.com lol. i love that site. o and bottle, congratulations on being the first to get to 1700 on all three servers!

bludhoundz
05-23-2004, 05:22 PM
I'll say this, the cleric is not as open as it appears to be, if he has first turn against a bomber, he can use the BW, if he plays a turtler, his knights block LOS shots from hitting the cleric, the only other way is to rush in the Beast Rider........

p51spittinnails
05-25-2004, 04:12 AM
a very valid point blud

Only_Option
06-11-2004, 11:20 AM
But he really cant use a furgy effectively unless anothe transport unit is in their such as a DT. Maybe it's just me but since I was in the class Bottle101 ... I have never used knights in a furgy.