View Full Version : crazy killer- insane idea!
zigZHAGEN
05-07-2004, 06:40 AM
Hp:32
power:2*
recovery:damage dealt/10
movement:4
armor:5
block:70(35)
*killer strikes the opponenent 15 times but all oppenents get +33% blocking( even in the back) so if you attack a knight from the side he has a 73% chance to block
*The Nothing*
05-07-2004, 07:54 AM
Truefuly i think that, any unit attacking more than once......well.....it dumb. I say this because not only is it time consuming in battle, but also hard for them to program, when it could just attack once, and still have the blocking enhancement feature.
Bottle
05-07-2004, 07:57 AM
Crazy? Yes, this idea is crazy.
You can't hit a knight or an assassin in the front at all.
Attacking even a mage gives it 53% blocking minimum, which means that in all probability it will deal 14 damage to a DMW. Pathetic.
It is also far too easy to kill. Easier than an assassin.
LondonJack
05-07-2004, 08:02 AM
Ok so a knight makes it's 73% from the side or even 33% from the back and turns to face this thing, giving it a 113% chance to block all consecutive hits, a scout would have a 93% chance to block after the first block.
This unit is pointless for several reasons, all it does is deal melee damage, which the assassin, knight, and BR have well in hand, it would never actually deal any damage considering as soon as it was blocked the unit its attacking would face it, and finally it would one hit a cleric unless that cleric blocked 4 times.
Bottle
05-07-2004, 08:06 AM
In theory, the cleric would block 5 of the attacks, giving it 4 life left.
LondonJack
05-07-2004, 08:18 AM
Thank you Bottle, but i'm capable of statistical analysis ;)
The fact that this unit would rarely if ever kill a full health cleric in one attack is beside the point, the potential is there and that is one of the reasons this unit couldn't work.
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