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View Full Version : Very original idea- weeds out the weak minded opponents


zigZHAGEN
05-07-2004, 01:03 PM
TIME SCARAB
counts as a contraption

HP: 60
movement:1
recovery:5
power:0
armor:0
block:0

*When put in focus this unit will decrease the "thinking time" of your opponent by 2/3 and your time by 1/3.

-although this doesnt affect the on game play it does however make much sense as a tactic to weed out slow thinking opponents and speeds the game up.

I think this idea would make the game a real challenge especially with a scarab on each side......

Demon night
05-07-2004, 07:33 PM
ya but i still dont get does the scarab like make the unit wait longer 4 his recery time ??????? if u answer me il say GOOD things about it.

starwolf4888
05-07-2004, 07:39 PM
Now, maybe im not a math wiz, but if both sides had one then....

Your scarab causes you to lose 1/3 of your thinking time. The opponents scarab makes you lose 2/3 of your thinking time.

1/3 + 2/3 = all your time.

So basically, you get no time on your turn....

Office_Shredder
05-07-2004, 07:56 PM
Starwolf, let's take your recovery time=T
if you activate your time scarab: your thinking time is now T-1/3T or 2/3T. Your new time, 2/3T, will now equal Z
Your opponent activates his scarab, and your thinking time=Z-2/3Z or 2/3T-4/9T=2/9T

Works the same way in reverse order.

Black_mage
05-15-2004, 07:41 PM
newsflash!
contraptions have no movment and
100% blocking
and why would it need a recovery time?