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Serge
05-08-2004, 12:23 AM
Okay, I was looking at some of my old unit ideas and came up with this great idea.
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Name: Mercanary
HP: 50
Armor: 0
Power: 17
Block: 45%
Movement: 4 tiles
Wait: 1 turn

Ability--Advanced Melee Attack--Range of one--If a unit is hit by this attack and does not block he is inflicted by a new status effect, Fatigue. Fatigue lasts for three of the player controling the affected unit's turns. (your unit is fatigued, it lasts for your next three turns) When your fatigued your block is split in half and your movement is decreased by one.

Appearance: Human male; wear no armor, grey bandanas and use a broadsword.

Backstory: These particular mercanaries are no more than theives and vagrants, willing to do anything to win battles and collect their money. This includes poisoning the blades of their swords. (hence the fatigue inducing attack).

Tactics: Can be used to subdue advancing enemies, the fatigue prevents them from escaping, and increases your chance of hitting them. You can them finish them off with knights, scouts, or mud golems, without risking a block.

Duffman
05-08-2004, 01:47 AM
Yeah it's good. I advise you lower the movement to 4 simply because, two units facing each other mercanary can move right around to the back and hit. Normall i wouldn't be worried about this but with the added fatigue affect the only way of avoiding it is to block the attack which is impossible to do with a unit that has a 4 movement range.

It shouldn't matter if this mean it'll be harder to catch up with them because theoretically the higest movement is 4 (that can move everyturn if they don't attack) and that will be reduced to 3 after a successful attack anyway.

But i do like the unit.

Serge
05-08-2004, 08:30 PM
The movement is already 4?

Unless you meant lower it to 3?

I could do that, I would need more input.

Astaroth
05-08-2004, 09:58 PM
nice unit looks good.

Serge
05-12-2004, 02:41 PM
bump

Serge
05-12-2004, 06:12 PM
Come on, is one post too much to ask?

Bump

Tequila_Budgie
05-13-2004, 05:31 PM
mercanary: n a little yellow bird for hire

Serge
05-13-2004, 05:55 PM
How do you spell it, mercenary?

Whatever, it's a friggin' bird then. . .

Deckard_Cain
05-14-2004, 09:07 AM
he's got to have some armour! i mean, w/the tactic that i use on noobs, i can kill him in one turn(ok what i do is have the dmw up front and if i get the first turn then i walk up to the cleric and he is deceased.).

Astaroth
05-14-2004, 03:47 PM
i like his new type of attack.

Serge
05-14-2004, 07:44 PM
You can't kill it in one hit. . .

If you try to kill my cleric, I will kill whatever you try to kill my cleric with.

I may increase his power to 19 to make up for his lack of armor. . .

Bottle
05-15-2004, 10:00 AM
Would he be used instead of a knight, though? He has 25 less armor, less blocking, less power... all he does have is that slight increase in speed and the added ability. Does the loss of other abilities equal it up? In my opinion, no.

Serge
05-15-2004, 03:23 PM
Hm. . . you bring up an interesting point bottle,


Updated record for Serge

Good unit ideas: 0

Bad unit ideas: a lot


Darn. . .

Astaroth
05-16-2004, 06:17 PM
up armour and power it is better on this forum for the units to be weak then powerful

Golden Arrow
05-31-2004, 03:16 PM
I like this idea, but if you attack a unit when it is fatigued with the mercenary, will it gain more turns for fatigue?

Serge
05-31-2004, 04:28 PM
Wow, this is kind of old, but you bring up a good point, I don't think he should be able to give fatigue to an already fatigued unit...

Mech Warrior
05-31-2004, 04:50 PM
i like the effect...it would be funny if a fatigued DMW blocks from the side...the other player would flip out....cuz it would make it 1/20 block....in other words 5%....now returnign to the unit....u could give it 15% armor and an attack of 19 or 20...=)