Serge
05-08-2004, 12:23 AM
Okay, I was looking at some of my old unit ideas and came up with this great idea.
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Name: Mercanary
HP: 50
Armor: 0
Power: 17
Block: 45%
Movement: 4 tiles
Wait: 1 turn
Ability--Advanced Melee Attack--Range of one--If a unit is hit by this attack and does not block he is inflicted by a new status effect, Fatigue. Fatigue lasts for three of the player controling the affected unit's turns. (your unit is fatigued, it lasts for your next three turns) When your fatigued your block is split in half and your movement is decreased by one.
Appearance: Human male; wear no armor, grey bandanas and use a broadsword.
Backstory: These particular mercanaries are no more than theives and vagrants, willing to do anything to win battles and collect their money. This includes poisoning the blades of their swords. (hence the fatigue inducing attack).
Tactics: Can be used to subdue advancing enemies, the fatigue prevents them from escaping, and increases your chance of hitting them. You can them finish them off with knights, scouts, or mud golems, without risking a block.
_________________________________________________
Name: Mercanary
HP: 50
Armor: 0
Power: 17
Block: 45%
Movement: 4 tiles
Wait: 1 turn
Ability--Advanced Melee Attack--Range of one--If a unit is hit by this attack and does not block he is inflicted by a new status effect, Fatigue. Fatigue lasts for three of the player controling the affected unit's turns. (your unit is fatigued, it lasts for your next three turns) When your fatigued your block is split in half and your movement is decreased by one.
Appearance: Human male; wear no armor, grey bandanas and use a broadsword.
Backstory: These particular mercanaries are no more than theives and vagrants, willing to do anything to win battles and collect their money. This includes poisoning the blades of their swords. (hence the fatigue inducing attack).
Tactics: Can be used to subdue advancing enemies, the fatigue prevents them from escaping, and increases your chance of hitting them. You can them finish them off with knights, scouts, or mud golems, without risking a block.