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View Full Version : Holy Priest **not another healer**


ReNeGAdE
05-08-2004, 10:49 PM
heres a rough idea of what this will be like:
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Name: ----
HP: 40
Armor: 10
Power: ----
Block: 60%
Movement: 3 (teleport)
Recovery: 1 after move, 3 after attack

Attack Pattern: Casts a spell on a unit within 3 tiles, causing the unit to be suspended in air within a ring of light that last until focus is broken. While the ring is present, the unit may not move or have healing spells cast on it. The unit also takes 8 damage a turn while the spell lasts.

Secondary Ability: Divine Shield - Self cast spell that works like the mud golem's ability, causing a shield to activate around the holy priest protecting him from ranged attacks for 2 turns maximum. This is a focus spell and counts as an attack.
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might be a little overpowered at this point but let me know what you think. if this unit type has been suggested millions of times, soz ive been away from TAO.

UnCliche7
05-09-2004, 01:10 AM
I like it all in all...except I don't think it should have teleportation what does it need it for? If it's a magic spell how do you expect them to block it? That's usually what teleportation is for...so they can't block and that's already taken care of

Astaroth
05-09-2004, 01:35 AM
it is good

ReNeGAdE
05-09-2004, 12:31 PM
teleportation is for movement, the idea being that he uses holy power to transport himself without worrying about obsticles. he will need to retreat or get close enough to use his ability in my opinion.

ReNeGAdE
05-13-2004, 05:37 PM
bump

GeneralBenedict
05-13-2004, 06:00 PM
Awsome concept. It really shows a lot of creativity.

Dark*Demon
05-14-2004, 04:58 AM
i like it it is cool

ReNeGAdE
05-14-2004, 03:11 PM
if u like it enuff, nominate it in the stickied threads and u may well see it in the game!