Scipio
05-12-2004, 05:32 AM
The Maiden of Pain
Clad in leather, this vile wench uses her poison tipped razor whip to envenom her enemies.
NOTE: Thanks to LondonJack for some of the poison concepts and to Fungi for the new name idea.
Statistics
Hit points: 33
Power: 4 + *Poison- 4/6/8*
Movement: 4
Recovery Time: 2
Armor: 10%
Blocking: 50%
Attack Pattern:
She can attack any 1 square within a 4 square radius. She is able to attack over units to hit a specific target (LOS does not apply).
Special Abilities:
Poison – A unit that has been struck by the Maiden will take poison damage for the next 3 consecutive turns. The poison damage is applied at the end of a turn. If the unit is healed, then the poison effect is removed (but no damage is healed). The first turn after being hit, the victim will receive 4 points of poison damage. The following turn they will receive 6 points of poison damage. The final round of poison damage would inflict 8 points of poison damage. Poison damage is unblockable and is not affected by armor. A player may elect to avoid taking the poison damage altogether by using a heal after one of their units has been hit by a Maiden, since the poison damage is not applied until the end of the turn. Poisoned units cannot be poisoned again, while they are poisoned (i.e. it doesn’t stack).
Example:
1) The Maiden of Pain attacks a knight from the flank.
2) The Knight misses its 40% block.
3) The Knight takes 3 damage (25% armor) from the attack and is now poisoned.
4) The player who controls the Knight decides not to heal at this time (or cannot), so they attack the Maiden with the said Knight.
5) At the end of the turn when the Knight attacked the Maiden, he takes 4 damage from the poison. Neither his blocking nor his armor helps him.
6) After the Maiden player acts on their turn, the knight takes an additional 6 damage from the poison.
7) Since the Knight has now received 13 damage from the attack, the Knight’s player decides to cast heal and avoid the last turn of poison damage which would have been 8 more poison damage.
Tactics
This unit is best used to either force a player to use a heal, or to cripple a unit after a player has already used a heal. Plus she adds an addition range unit to a player’s repertoire.
Thanks,
-Scipio-
Clad in leather, this vile wench uses her poison tipped razor whip to envenom her enemies.
NOTE: Thanks to LondonJack for some of the poison concepts and to Fungi for the new name idea.
Statistics
Hit points: 33
Power: 4 + *Poison- 4/6/8*
Movement: 4
Recovery Time: 2
Armor: 10%
Blocking: 50%
Attack Pattern:
She can attack any 1 square within a 4 square radius. She is able to attack over units to hit a specific target (LOS does not apply).
Special Abilities:
Poison – A unit that has been struck by the Maiden will take poison damage for the next 3 consecutive turns. The poison damage is applied at the end of a turn. If the unit is healed, then the poison effect is removed (but no damage is healed). The first turn after being hit, the victim will receive 4 points of poison damage. The following turn they will receive 6 points of poison damage. The final round of poison damage would inflict 8 points of poison damage. Poison damage is unblockable and is not affected by armor. A player may elect to avoid taking the poison damage altogether by using a heal after one of their units has been hit by a Maiden, since the poison damage is not applied until the end of the turn. Poisoned units cannot be poisoned again, while they are poisoned (i.e. it doesn’t stack).
Example:
1) The Maiden of Pain attacks a knight from the flank.
2) The Knight misses its 40% block.
3) The Knight takes 3 damage (25% armor) from the attack and is now poisoned.
4) The player who controls the Knight decides not to heal at this time (or cannot), so they attack the Maiden with the said Knight.
5) At the end of the turn when the Knight attacked the Maiden, he takes 4 damage from the poison. Neither his blocking nor his armor helps him.
6) After the Maiden player acts on their turn, the knight takes an additional 6 damage from the poison.
7) Since the Knight has now received 13 damage from the attack, the Knight’s player decides to cast heal and avoid the last turn of poison damage which would have been 8 more poison damage.
Tactics
This unit is best used to either force a player to use a heal, or to cripple a unit after a player has already used a heal. Plus she adds an addition range unit to a player’s repertoire.
Thanks,
-Scipio-