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Hydrant
11-23-2003, 08:24 PM
Itd be nice to have some super fast super-recovering but VERY weak unit

like a ninja maybe

Aezeal
11-24-2003, 04:56 AM
yeah I thaught about it too.. but it will never be worth it.. speed ain't that good, I mean it's nice but if it takes to much of the power..

Cause in the end the field is not very big, and it will get killed fast in the beginning then.

And what would be the use.. sneak up to cleric and kill... but if it needs more than 2 attacks it's not very practical either.

ReVoLu7i0n
11-24-2003, 12:36 PM
this game has to have a ninja!! or else it won't be a true great game.

Ninja Master-
HP- 30
Does 18-25 damage each time.
Dodges 1/2 the time
Has to wait 3 turns.

ultraexactzz
11-24-2003, 12:55 PM
Give the ninja Teleport, ala the Mud Golem - then up the power to 20 or 25, but only have 15 hp or some such. Ninja's block at 90% on all sides, but take triple damage from magic. You still get the stealth and the badass-ness of the ninja, while giving players a defense.

Hydrant
11-24-2003, 06:13 PM
totally need NINJA STARS!!!!!

Lazarus666
11-24-2003, 09:01 PM
So the ninga would be ranged. Maybe 3 spaces, like the pyro.

royalfire
02-03-2004, 10:01 AM
very cool
I actually have a fast unit on "some units plz take a look"
But not a ninja.
I should fix that.
i think the power should be 18, Hp 20, and recover 2 turns
50% dodge is good

Lord Wevilspore
02-03-2004, 11:22 PM
Why not set up the Ninja like this?

It has ranged attack but only when not next to its target. Next to its target it has a melee attack that does significantly more damage than the ranged one.

Another ability would be it would be invisible to the opponent unless:

The Ninja is right next to or within a certain radius of opposing units.

The Ninja moves more than half of its full movement in one turn.

As for stats, I really don't want to get specific. Stats could always be toyed with to achieve game balance.

If you like this suggestion, then, how about these units? (http://www.tacticsarena.com/forum/showthread.php?threadid=3647)

Omega_Paladin
02-04-2004, 12:03 AM
This is the most incoherent Unit thread I have ever seen.

Lord Wevilspore
02-04-2004, 12:06 AM
That was the most incoherent reply to a reply I have ever seen. :)

But seriously, your reply was not very informative. Expound. What's incoherent about it?

Omega_Paladin
02-04-2004, 12:11 AM
Most of the threads on here, the thread starter has a unit, people give suggestions until everyone agrees it is good and balanced. Here the thread is rambling around with people just throwing out new ideas and units left and right. Nothing solid has been decided on yet.

Lord Wevilspore
02-04-2004, 12:15 AM
I thought your response was referring to my suggested Ninja. Cut me some slack. I have only been playing this game for 2 days.

Omega_Paladin
02-04-2004, 12:16 AM
(Starts walking in a circle until falls down)

royalfire
02-04-2004, 03:14 PM
Putting all suggestions together with one extra thing I want.

Ninja

Power 20
HP 20
Recover 02
Move 05
Blocking 50
Armor?? 15 ??
Attack pattern:
2 spaces away with ninja star or like Assassin (mabye a spin kick)

That last was mine.
Mabye reverse quote me in first post, Hydrant?

Omega_Paladin
02-04-2004, 03:56 PM
Your sig confuses me.

Seraph_Knight
02-04-2004, 07:26 PM
Heres what i think.

Ninja

Health: 20
Power: 24
Armor: 0
Blocking: 80%
Movement: 6
Range: 1
Recovery:
Attacks- 1
Moves- 0
Both- 1

-Teleports (Jumps into the air and disaperes behind spoke bomb)

This guy is quick enough and powerful enough to have a shot at taking out a cleric but will die in one hit from almost anything.

No thowing stars, maybe a katana or a big knife.

royalfire
02-05-2004, 07:10 AM
it should have a little armor or blocking.
Mabye just 1, having it like assassin??

A ninja is sorta like an assassin.
Both fast and secretish

royalfire
04-09-2004, 05:03 PM
bump