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Rexxx
11-23-2003, 10:28 PM
First, I have to say that this game is VERY well done. I WILL be supporting it's further development with a gold account.

Now, on to the suggestions. I have read many of them here, and have incorporated some of it into my ideas here, so, these aren't ALL mine...

Gameplay Ideas:

Gold/Money

A gold/monetary system sounds great, except it seriously throws balance off. So, how about this: On the rankings page, you have the wins/losses rankings, as well as 'gold' rankings. For each game, each player can bet, if they choose, a certain amount of their gold. If they win, they win the other person's bet, if they lose, they lose their bet. If they win a game, they also win a default (say 5) amount of gold, so that if a player runs out, they still can earn more. Currently, gold would only be used as another ranking. Alternatively, gold could be used to purchase T-Shirts and such... if you go with the t-shirts idea, you would probably have to make gold only available to 'gold members'.

Playfield

I believe that alternate playfields would be most excellent, with the player that FIRST enters the gaming area selecting which playfield to play on. With the addition of special units, you could also make these playfields 'multi level', offering attacks from above or below, like the lighting strike currently does. Playfields could be different shapes, or perhaps have bottlenecks in the center (like a bridge), have various obstacles, like gravestones, rocks, trees, etc..

Units

Low Level Healer - One turn to recover. Heals from 1-8 HP of any SINGLE unit within a 4 block range. 30% armor, and an alternative attack of a dagger blow, light hit. (Alternative attack could be added as a drop down when you select the attack button.. or another icon below it, or something.) Movement of 3 blocks.

Medium Level Healer - Two turns to recover. Heals from 3-10 HO of EVERY piece (including enemies) in a 3 block radius. No attack other than healing. Movement of 3 blocks.

Pixie - 3 Turns to recover. Casts spell of fairy dust, which causes any piece on the board (total board range) to move HALF the distance as long as focus continues. Movement of 5 blocks (flies).

Necromancer - 3 Turns to recover. Creates a skeletal unit in any location within 3 blocks. The skeletal unit can attack once, then disappears. The skeletal unit would have zero defense, but an accurate attack, but moderate damage. Movement of 2 blocks.

Phoenix - 3 turns to recover. Creates ring of fire around it that lasts for two turns, knocking every piece in the ring away one block (out of the ring of fire) after damaging it. Movement of 4 blocks.

Shapeshifter - 2 turn recovery. An attack asks if it is either a cast, or attack. If it is a cast, then the player chooses which piece on the opposing team the shapeshifter will emulate. It then turns into a replica of that unit. This change lasts until the player chooses to CAST instead of attack. If an attack, it attacks as the unit it is currently shifted into. As a shapeshifter without any unit definition, it has low attack and defenses.

Ok.. those are a few ideas... and obviously, with some of them, more coding would have to go in... but I have a ton more, if you want em. Let's see how these ideas fly first. :)

Rexxx

Rexxx
11-23-2003, 10:33 PM
Oh.. one other thing..

Perhaps we could have a 'no play' user list so that when a user that we don't ever want to play with tries to join our game, it does not allow them to? I'd love to ban everyone that leaves a game because they are losing from playing with me in the future.

Bills
11-23-2003, 10:49 PM
Originally posted by Rexxx
Oh.. one other thing..

Perhaps we could have a 'no play' user list so that when a user that we don't ever want to play with tries to join our game, it does not allow them to? I'd love to ban everyone that leaves a game because they are losing from playing with me in the future.

Great post I like the idea of different level backgrounds such as snow, grass ect...

As for people leaving you still get the win so it really saves you time having to track them down and kil them all. But you're right People should at least click the white flag.

ReVoLu7i0n
11-24-2003, 01:28 PM
sometimes the white flag doesn't work. Nothing happens.

Bills
11-24-2003, 01:38 PM
You have to hold it down for 2 seconds

THE HELL JUMPER
11-25-2003, 05:54 PM
I THINK THERE SHOULD BE MORE UNITS TO START WITH OR MAKE IT EASYER TO GET NEW ONES BECAUSE MANY OF US ARE TO YOUNG TO HAVE A CREDIT CARD AND GET A GOLD ACOUNT

icedragon
11-26-2003, 12:07 PM
you copied that right out of a different topic, and for god sake do not type in CAPITALS!!!!

AzN_GuY
11-26-2003, 05:11 PM
yea, that breaks something like every nettiquette law in existence...