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Geillan
12-02-2003, 07:12 PM
Health:40
Attack:26
Movement:3
Armor:10%
Appearance: Very similar to Knight, without shield, but a bigger, two-handed sword. Helmet has feathers on top
Recharge rate:3
Attack radius P=Paladin A=Attack range
AAA
oPo
ooo
Blocking: 60% front 30% sides
Every turn the paladin is not moved or not attacking he regenerates 2 health.
This being my first post... Please tell me how this is. I'm really bad at this kinda stuff

ReNeGAdE
12-02-2003, 07:15 PM
overpowered

Aro23r
12-02-2003, 07:15 PM
Armor: 20%
If i had to pick something to add.

Geillan
12-02-2003, 07:18 PM
Health:22
Movement rate:4
Attack: Opposite of Dark Magic Witch, Heals 6 in row of four similar to Dark Magic Witch.
Recharge rate:5
Appearance: Instead of Staff, there is a cross, hat is replaced by golden hair.

Geillan
12-02-2003, 07:19 PM
You think the block rate is a tad high on the paladin? Or is it just overpowered overall? Maybe I should change the recharge to three....

Geillan
12-02-2003, 07:25 PM
Hp:30
Attack:Paralyzes one enemy in a five square radius from placement. Uses focus.
Appearance: A knobby tree with roots the color of the team.
Blocking:100%
Recharge Rate:3 turns

ReNeGAdE
12-02-2003, 07:26 PM
paralze tower your best idea so far, im assuming its focus

Geillan
12-02-2003, 07:28 PM
Yeah it is, I forget to mention stuff a lot..

Omega_Paladin
12-02-2003, 09:01 PM
The Light Witch is way over-powered. 20 health healed. Lower the health healed to like 10, 12 max. The Paladin's attack just needs to be toned down, and maybe a little less block and it will be pretty good. The Paralyze Tower is also pretty good. Keep it up.

Geillan
12-03-2003, 10:44 AM
Health:26
Movement:3
Attack range:radius of five
Recharge rate:2
Attack: Must be focused in order to halve units attack and double its regeneration rate. If focus is broke effect is also.
Appearance: Small man with cape the color of team. Holds a skull in one hand.

Geillan
12-04-2003, 01:24 PM
Appearance: Woman holding a team colored snake in right hand and a team colored vial in the other
Health: 25
Movement Range:5
Attack range: Three squares in front of Apothecary
Attack damage:10 + 2 poison damage per turn until healed
Regeneration time: 2