View Full Version : critique this
imagination
06-17-2004, 10:18 PM
ok so ive only been playin like a week (actually less) but ive been tinkiering and this has seemed to work. any commentss? http://img24.imageshack.us/img24/2500/setup.jpg
imagination
06-17-2004, 10:19 PM
sorry i just looked at it and its hard to see but i cant resize it or anything ... i just dont know how :(
Shadowfury333
06-18-2004, 01:45 PM
It's interesting, but the moment I play you, and I go first, my pyromancer has both of your pyros and a knight as easy targets.
Kalamady
06-18-2004, 01:51 PM
Take the crap pyros out and use your chanties. Then ake something out for the barrier and you will be killer.
imagination
06-18-2004, 03:04 PM
actually i epect people to use a pyro on my pyros because they are bait ... once they hit they have to wait and i hit them with both my pyros and retreat then heal them up ... both my pyros now have 27 health and your missing a pyro.
imagination
06-18-2004, 03:19 PM
oh and ive tried the chanties in there ... im no good with them
Kalamady
06-18-2004, 07:18 PM
Chanties rule...
imagination
06-18-2004, 09:45 PM
ive only done one good thing with the chantie and that was paralyze like 4 or 5 of their guys and then took out the cleric to win ... but that was kinda lucky. whenever i use her she dies early
Bottle
06-19-2004, 12:32 AM
The secret with the chanty is to kill the enemy's ranged units early, then lure a knight in. Paralyse it, and barrier the canty until she has recovered. Now, if they go for the chanty when you lower the barrier, you simply refreeze, heal, and barrier again. Now you have 2 knights. If they are stupid, they'll do it again; if they sit back and defend, you kill the knights you have captured, and you've just got 2 knights for no loss. The chanty, in the right hands, can single-handed win a game that looked catastrophic for you.
xyxaxyz2
06-19-2004, 07:12 AM
Forget opposing pyros, your pyros are extremely vulnerable to opposing scouts and knights. So is your witch. So is your cleric. One option; You could create a traditional turtle by moving your pyros, knight, lw to the rest of your units.
Cuathon
06-19-2004, 11:21 AM
well first you shouldnt base any form on having stupid opponents(as many as there are.) now for the problems.
i could have my pyro in the spot closest ot the kngiht and fry them all and run. then you would ahve to heal or face my scout. then i would be able to make a huge assault with no fear of healing or i coul get an early lead if you didnt heal.
next i could have a Lit. Ward in one of 2 spots, one in which i commonly do. then youd be down a pyro and have to move.
imagination
06-21-2004, 12:26 PM
thanks guys ... ill try and tweak it up to fix it
imagination
06-21-2004, 01:24 PM
heres my new tweaked version if anyone cares...
http://img35.imageshack.us/img35/9987/newsettup.jpg
xyxaxyz2
06-21-2004, 04:29 PM
Your witch and cleric are still very vulnerable to scout shots.
Shadowfury333
06-22-2004, 07:10 PM
xyxaxyz2, that is bait. the only viable shots are suicidal. He wants his opponent to do that.
Krazikarl
06-22-2004, 10:34 PM
I'd flip the forward most knight and the LW for sure. THe main purpose of a LW is to control space, and the area you want to control is right in front of your cleric and witch.
monkus
06-23-2004, 11:59 PM
I too suggest you switch the front knight with the Lightning ward. This way, it's extremely difficult for even a scout LOS master to hit your cleric/witch and keep his scout. Also, in the event that your opponent is turtling on the opposing side (as far away from you as you can get), it means your knights can get there faster. Plus, you can move your knights care free, knowing that no witch can shoot your cleric off the bat like that.
You may want to move your scout a few squares to the left, where you've got him now makes it almost impossible for him to get off a shot early game, as he can't get past the knights, can't shoot through them too easily, and on the other side he can't get forward enough to hit a target. You want your scout able to get off a quick early shot, this way you can move in and kill a spellcaster quickly, or you can force your opponent to attack you, allowing you to make use of your witch and lightning ward.
imagination
06-24-2004, 08:37 AM
ya i was just lookin at at (i use gold now anyways)and the only probs with switching the LW with the forward knight is it now leaves the open side vulnerable. Also it takes away your control of the center of the board(chess player here and thats my stratagy in chess). Moving the LW ward would make it much more difficult for scouts to get LOS shots but the only available shots right now are suicide and with the scouts wait time they would get 1 maybe 2 if they blocked the knights and healed up. If i ever go grey i think i would move the scout out a little bit tho. Once again thanks for the help.
xyxaxyz2
06-24-2004, 03:09 PM
xyxaxyz2, that is bait. the only viable shots are suicidal. He wants his opponent to do that.
The shots aren't suicidal if his opponent has a barriar ward.
Krazikarl
06-24-2004, 05:33 PM
Controlling the center isnt nearly as important in TAO as it is in chess. I'm a chess player too and thought that when I first started, but for the most part its not true. The only thing you want to avoid with that type of formation is getting attacked from two sides at once. As long as you can concentrate your firepower on one side it doesnt matter if you have the center or not.
imagination
06-24-2004, 06:20 PM
haha now if only i could find the perfect gold setup id be set for life!!! lets see if anyone starts using my formation... then i would know that its perfect!!!
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