xerent
06-21-2004, 07:12 AM
Continuing on with the idea of my invulnerable-to-unblockable thing...
Battle Mage
HP: 50
Power: 11/0(Freeze)/17
Armor: 0%
Blocking: 0%
Movement: 4
Range: 2/3/1
Recovery: (1M/1A)
Specail: Invulnerable to 'Unblockable' attacks.
The Battle Mage's attack has three different statistics, like an enhanced strike, or something along those lines. The first power statistic represents a normal attack. If successful, the second attack is performed, and also checked against blocking. If successful, the third attack is performed, and also checked against blocking. If at any time the 'chain' is blocked, the subsequent attacks are not performed.
The Battle Mage must be in range for the attacks to be performed. For instance. If you are two squares away, only the first and second attacks can be performed. If you are three squares away, only the second attack can be performed.
The 'Freeze' attack must sucessfully hit to be effective. If it does, the unit suffers a +1 in wait time.
Battle Mage
HP: 50
Power: 11/0(Freeze)/17
Armor: 0%
Blocking: 0%
Movement: 4
Range: 2/3/1
Recovery: (1M/1A)
Specail: Invulnerable to 'Unblockable' attacks.
The Battle Mage's attack has three different statistics, like an enhanced strike, or something along those lines. The first power statistic represents a normal attack. If successful, the second attack is performed, and also checked against blocking. If successful, the third attack is performed, and also checked against blocking. If at any time the 'chain' is blocked, the subsequent attacks are not performed.
The Battle Mage must be in range for the attacks to be performed. For instance. If you are two squares away, only the first and second attacks can be performed. If you are three squares away, only the second attack can be performed.
The 'Freeze' attack must sucessfully hit to be effective. If it does, the unit suffers a +1 in wait time.