HeMightBeNeo
06-23-2004, 04:51 AM
Temple Gaurd
HP 56
PO 24
AR 30
BL 82/41
Movement 2 spaces
Recov 2
Attack Pattern : Hits one unit in range.
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Specials:
the temple guard stays paralyzed 3 turns after enemy focus is broken.
the temple guard cannot be affected by any focus spells but paralyztion. it cannot be prtoected by a b ward or armored by a stone golem.
Description: a guard of temples and citadels in early Tao. Its magic armor is very tricky. while it makes the gaurd incredibly ahrd to kill magic effects are warped by its onw strange enchantment.
Tactics and flaws: the temple guard is ideal as a melee cleric killer and can be used to draw a lighting wards power. however the only support unit that can afct it is the cleric and a single freeze by a frostie is deadly.
HP 56
PO 24
AR 30
BL 82/41
Movement 2 spaces
Recov 2
Attack Pattern : Hits one unit in range.
[] [] []
[] T []
[] [] []
Specials:
the temple guard stays paralyzed 3 turns after enemy focus is broken.
the temple guard cannot be affected by any focus spells but paralyztion. it cannot be prtoected by a b ward or armored by a stone golem.
Description: a guard of temples and citadels in early Tao. Its magic armor is very tricky. while it makes the gaurd incredibly ahrd to kill magic effects are warped by its onw strange enchantment.
Tactics and flaws: the temple guard is ideal as a melee cleric killer and can be used to draw a lighting wards power. however the only support unit that can afct it is the cleric and a single freeze by a frostie is deadly.