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View Full Version : Battle for the cleric drop!


Walrus
06-29-2004, 12:19 PM
well i was losing a game pretty bad...ish, when suddenly that magical red writing appeared saying "the winner will recieve 1 cleric" so i decided, right, id better start focusing. nice mindset i had going there. especially after he had said "excellent" in response to the drop (assuming he was gonna win)

the situation was this, he had 3 knights (all full life) and a cleric.

i had a LW, a BW, a cleric, a knight and a witch and a low life pyro

he launched a nice offensive and suceeded in taking my pyro quite easily. but with good use of the barrier i preserved my cleric and witch, until when he was retreating with a 10 life knight and i decided to kill it with my witch. did so, and his other knight killed my witch.

the situation was now 2 knights + a cleric vs 1 knight, a cleric, and both wards, but the LW werent much use coz he was v good at keeping outta range.

he had 1 knight on either side of the game, one with full, and the one thatd killed my witch (that had gotten blasted by my LW afterwards) and hence was on low life. coz i realised he would just sit back, heal back up and charge again, i realised i had to counter attack. so i charged my last knight at his, which was on 5 life. i was constantly within 1 move of a side attack, so he had to keep running, coz even if he healed my knight would kill in 1 hit. eventually he reached the back of the board, healed, and my knight managed to hit him from the side. the game was now in my favour, as his other knight began pulling back to try to finish my knight. i went for his cleric and killed it, but my knight only had 10 life left, compared to his with 40. now the tactics came into it.
the thing with knights is that when knight x hits knight y, knight y will usually go round for a side attack. this is foolish, as knight x will have a 1 turn recovery, so by using 1 extra turn u can go for an unblockable back attack.

that is what i did to him, and in the last instant, just before he killed my final knight and clinched the game, i barriered my knight, causing him to have to run for cover. but too late, his knight was zapped by my LW, i said GG, he left, i won a cleric! now i just need a decent 2 cleric formation :)

GreenSamurai
06-29-2004, 01:09 PM
that sounds like an awesome battle. cant believe u won.

clay
06-29-2004, 04:58 PM
ya cool battle and green when r u gonna come back to fists of fury???

teester
06-29-2004, 09:11 PM
i was kinda hoping you were gonna lose, i love huge let downs at the end of literacy.....

Walrus
06-30-2004, 10:06 AM
hehe, twas a well deserved win i think. until about halfway through i was sure i was gonna lose. ie when he LWed my witch on the very 1st turn, and i had nothing to really hit him with cept my scout, and his witch got a front block and a side block consecutively o_O


im now in fists of fury :)

Dot.Net
06-30-2004, 10:30 AM
Heh, GOOD JOB! THat's about all I can say :). I think you played a great game there :)

clay
06-30-2004, 12:02 PM
who did u fight ? teester was it?

Walrus
07-02-2004, 08:46 AM
nah, some grey whose name ive forgotten

clay
07-02-2004, 09:43 AM
oh ya kool

BlackSyphon
07-02-2004, 05:42 PM
very well done, if you notice out of your disadvantage, the great this you did was isolate his knight to 1 on 1 combat with yours, that way, it did not matter how many offensive units he has;)

du

DeadFishGuy
07-08-2004, 01:35 AM
Nice work!

I need to try the knight x vs knight y thing you described. It might come in handy.

Walrus
07-08-2004, 03:33 AM
aye, its simple, if ure knight isnt recovering, and an enemy knight moves to hit it, their knight will have a 1 turn recovery on it.


- - - - - - - = empty square
- - y x - - y = his knight
- - - - - - x = ure knight

hence after he attacks ure knight, his knight (y) will have 1 turn recovery. assuming ure knight isnt recovering, u can move round to his side in 1 turn.

- - - - - -
- - y - - - (knight y facing this way)
- - x - - -

most ppl would then do a side attack, giving a 60% chance to hit. HOWEVER, on the next turn, knight y is still recovering, so he will be forced to stay in the same place, meaning u can then move ure knight (x) (who wont have any recovery since u didnt attack) round to the back of him, ensuring a hit. this is especially useful if ure in a 1 hit will kill situation.

- - - - - -
- x y - - -
- - - - - -

DeadFishGuy
07-08-2004, 03:35 AM
Yes, patience is all it takes.

Attacking is not mandatory.

teester
07-08-2004, 01:12 PM
It still would've been funny if he had lost. Not nice or happy, but funny. He builds up this great story then he lets everyone down.
lol, good job