Ravaana
07-01-2004, 03:12 PM
~First things first..
I know this Idea has probably been done, but I haven't seen it on the forum yet. (will keep looking and apologize if I find it.) I spent the better part of what? 10 minutes on the character, So expect some flaws. Anyway, just tell me what you think, and you don't have to hold back the flames on my part. I'm fairly fire retardant. =P
~Ravaana~
Healer
Life 24
Power 5 / 2 (maybe up to 5, but an additional 5
Armor --- hp a turn may be entirely too much)
Block ---
Recovery 2 turns
Range 2--Focus
Movement 4
....X......The healer is a mobile support unit. She may lack the
..XXX....same amount of power that the clerics have, she makes
XXHXX..up for it with her consistency. Upon reaching her patients,
..XXX....the young priestess kneels and begins her prayers. A soft
....X......green an white light begins to swirl around those within her aura as her magic begins to work (giving the initial 5 HP heal.) Her prayers do not end there however, the spell continues its effect with every passing moment that she concentrates (Heals an additional 2-5 HP per turn.)
Strategic Pros and Cons
Pros ..................................... Cons
1) Obviously another unit that- -1) Her initial heal is small, and she
heal your units, possibly giving- - must stay focused to be fully
that one or two pieces that tiny- -effective.
extra bit of hp that it needed to-2) The healer has a love for all,
2) Her constant boost of hp to - -and she will not hesitate to heal
units could often prove helpful. - enemy units if they are in range
Appearance.
The healer must be adept to get in and out of an area quickly, therefor she has shed her cumbersome robes. Instead this priestess has clad herself in a sarong and a shot tunic. Her long hair has been carefully braided to keep it from her eyes, and falls down her back like a gorgeous flower filled vine.
I know this Idea has probably been done, but I haven't seen it on the forum yet. (will keep looking and apologize if I find it.) I spent the better part of what? 10 minutes on the character, So expect some flaws. Anyway, just tell me what you think, and you don't have to hold back the flames on my part. I'm fairly fire retardant. =P
~Ravaana~
Healer
Life 24
Power 5 / 2 (maybe up to 5, but an additional 5
Armor --- hp a turn may be entirely too much)
Block ---
Recovery 2 turns
Range 2--Focus
Movement 4
....X......The healer is a mobile support unit. She may lack the
..XXX....same amount of power that the clerics have, she makes
XXHXX..up for it with her consistency. Upon reaching her patients,
..XXX....the young priestess kneels and begins her prayers. A soft
....X......green an white light begins to swirl around those within her aura as her magic begins to work (giving the initial 5 HP heal.) Her prayers do not end there however, the spell continues its effect with every passing moment that she concentrates (Heals an additional 2-5 HP per turn.)
Strategic Pros and Cons
Pros ..................................... Cons
1) Obviously another unit that- -1) Her initial heal is small, and she
heal your units, possibly giving- - must stay focused to be fully
that one or two pieces that tiny- -effective.
extra bit of hp that it needed to-2) The healer has a love for all,
2) Her constant boost of hp to - -and she will not hesitate to heal
units could often prove helpful. - enemy units if they are in range
Appearance.
The healer must be adept to get in and out of an area quickly, therefor she has shed her cumbersome robes. Instead this priestess has clad herself in a sarong and a shot tunic. Her long hair has been carefully braided to keep it from her eyes, and falls down her back like a gorgeous flower filled vine.