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fulgore
07-02-2004, 02:04 PM
aquamancer
hp:30
blocking:35%
attack:0
armour:0
movement:3
attack range:same as pyromancer
special:insted of hurting you it lowers your armour by10 if your unit doesent have any armour it lowers your blocking by 10%
unblockable

electromancer
hp:30
blocking:30%
attack:18
armour:5
unblockable
attack range:a full square of nine
movement:5
speical:his electricity makes you add an extra 2 turns for your waiting
note:the reason he moves so fast is because he can move at the speed of light

stonmancer
hp:35
attack:15
armour:15
blocking:50%
movement:2
unblockable
attack range:same as pyromancer
spiecal:he can make the field mountain so when he gets to the top he can cause an avalanche that will hit every one on your team. (only for golds)

T3km4n
07-02-2004, 02:10 PM
the stonemancer should take off armor and the aquamancer should be eliminated, and i dont think the whole mancer deal is very cool, but KI rocks and so does fulgore(the cahracter)

fulgore
07-04-2004, 06:41 PM
glacius and sabrewolf are also awesome

Thaago
07-04-2004, 08:13 PM
Ok, i see what you are trying to do here, but aren't these units unbalanced? The aquamancer i cool..... but id rather do damage. The electromancer would put teh entire enemy army out of action- way too powrful. And the stonmancer does 15 damage to every single one of your enemies? its like a pyro only to everything! Clerics and other spellcasters would fall like flies! No, these units are way to unbalanced. Not good.