Thaago
07-04-2004, 01:34 PM
Demonlings
Hit Points: 20
Power: 10 (unblockable, fire type)
Armor: 10% (15%?, 0%?)
Blocking: 40% (20%)
Movement Range: 4
Attack Range: 2 (in straight line only)
Recovery Time: 2
Special: teleports (flies)
counts as only 1/2 of a unit (comes in pairs)
cannot be healed
The demonlings are the basic minions of hell, being dumb, nasty, and weak. They serve to pad out the lines, doing little bits of damage that eventually adds up. While these units are good at penetrating enemy lines and going after already hurt spellcasters, knights will hardly even feel the flames. They can be killed by a single knight hit or dragon flame or dark magic witch. As with all demons (hellspawn, whatever...) they do not respond to good magic, and cannot be healed. They have a deep disdain for others and do not get out of there way (you cannot move a unit through them). Because of there low hit points and low blocking, they can be easily picked off by scouts. To conter the fact that these units are very very weak is the fact that they can be controlled without difficulty; 2 of them can be employed for the price of one.
Ok, this is the first unit i have ever posted, so please tell me what i did wrong. With all of these super-powerful units going onto the field (like the dragon) i thought, well, why not go in the other direction? There could also be other demon units that are big, like a Demon Lord that would count as 2 units. (With that could be like a demonspeaker witch, making witches more powerful? (just a thought)) Demons are something that i think would be good for the game, cause they cant be healled by heavenly magic, so with them on the field the game would be short, but painful.
Tell me what you think.
~Thaago
Hit Points: 20
Power: 10 (unblockable, fire type)
Armor: 10% (15%?, 0%?)
Blocking: 40% (20%)
Movement Range: 4
Attack Range: 2 (in straight line only)
Recovery Time: 2
Special: teleports (flies)
counts as only 1/2 of a unit (comes in pairs)
cannot be healed
The demonlings are the basic minions of hell, being dumb, nasty, and weak. They serve to pad out the lines, doing little bits of damage that eventually adds up. While these units are good at penetrating enemy lines and going after already hurt spellcasters, knights will hardly even feel the flames. They can be killed by a single knight hit or dragon flame or dark magic witch. As with all demons (hellspawn, whatever...) they do not respond to good magic, and cannot be healed. They have a deep disdain for others and do not get out of there way (you cannot move a unit through them). Because of there low hit points and low blocking, they can be easily picked off by scouts. To conter the fact that these units are very very weak is the fact that they can be controlled without difficulty; 2 of them can be employed for the price of one.
Ok, this is the first unit i have ever posted, so please tell me what i did wrong. With all of these super-powerful units going onto the field (like the dragon) i thought, well, why not go in the other direction? There could also be other demon units that are big, like a Demon Lord that would count as 2 units. (With that could be like a demonspeaker witch, making witches more powerful? (just a thought)) Demons are something that i think would be good for the game, cause they cant be healled by heavenly magic, so with them on the field the game would be short, but painful.
Tell me what you think.
~Thaago