Thaago
07-05-2004, 12:32 PM
People seem to be liking the whole demon, no heal thing, so here is another one for ya.
Demon Stalker
Hit Points: 30
Power: 24 (blockable)
Armor: 8%
Blocking: 90%
Movement Range: 4
Attack Range: 2 (needs LOS)
Recovery Time: 2 (maybe even 3?)
Special: The secondary attack of the Demon Stalker (you know what i mean, like a mud golems mudslide) is not an attack at all- instead the stalker literally phases out, making it impossible to hit until it moves or attacks again.
Cannot be healed.
These are more natives of hell, employed by Demon Lords to spy on others and assasinate members of different underworld clans. With their uncanny dodging abilities and tendrils like liquid steel, these demons have incredibly good blocking. The same tendrils have reach, enabling them to strike there victims from a small distance. *The tendrils can be blocked by physical obstacles, so LOS is required* Because of their stealthy nature, they have trained themselves to quench there inner fires, enabling them to blend into the background, but stealing away there fire attacks.
Demon Stalkers are weak in armor and hit points, but with incredible frontal blocking they are hard to pick off from afar. Once sorrounded they are easy prey, especially with there high recovery times, but the ability to phase means that once in an enemy camp, they can bide there time, waiting until they can strike and kill the cleric.
In open warfare they are incredibly useful, especially with backup to protect their vulnerable back and sides.
This unit is the natural next step in teh demon kingdom- from raw power to stealth. Unfortunatly you actually have to think to make these units useful- you cant just throw them into battle, or they will be slaugtered. To block them also requires strategy- you must set up potential ambushes before the attack comes, or have your healer destroyed. I think these units would add a great deal of strategy to the game.
~Thaago
Demon Stalker
Hit Points: 30
Power: 24 (blockable)
Armor: 8%
Blocking: 90%
Movement Range: 4
Attack Range: 2 (needs LOS)
Recovery Time: 2 (maybe even 3?)
Special: The secondary attack of the Demon Stalker (you know what i mean, like a mud golems mudslide) is not an attack at all- instead the stalker literally phases out, making it impossible to hit until it moves or attacks again.
Cannot be healed.
These are more natives of hell, employed by Demon Lords to spy on others and assasinate members of different underworld clans. With their uncanny dodging abilities and tendrils like liquid steel, these demons have incredibly good blocking. The same tendrils have reach, enabling them to strike there victims from a small distance. *The tendrils can be blocked by physical obstacles, so LOS is required* Because of their stealthy nature, they have trained themselves to quench there inner fires, enabling them to blend into the background, but stealing away there fire attacks.
Demon Stalkers are weak in armor and hit points, but with incredible frontal blocking they are hard to pick off from afar. Once sorrounded they are easy prey, especially with there high recovery times, but the ability to phase means that once in an enemy camp, they can bide there time, waiting until they can strike and kill the cleric.
In open warfare they are incredibly useful, especially with backup to protect their vulnerable back and sides.
This unit is the natural next step in teh demon kingdom- from raw power to stealth. Unfortunatly you actually have to think to make these units useful- you cant just throw them into battle, or they will be slaugtered. To block them also requires strategy- you must set up potential ambushes before the attack comes, or have your healer destroyed. I think these units would add a great deal of strategy to the game.
~Thaago