PDA

View Full Version : Paladin


Walrus
07-05-2004, 03:59 PM
just been thinking of ideas for units...as one does in their spare time :P

ok heres my best thought so far: (yes it is based off warcraft 3 dont whine)


Paladin - A human with a large 2 handed hammer
Life : 50
Power : 24
Armor :10%
Blocking : 50%
Move : 3
Recovery : 1 move, 2 attack, 2 both
Special : -Only takes half dmg from dark magic witches
- When in play,if you have 1 cleric, that cleric will heal for 15 points instead of 12
- If you have 2 clerics, each will heal for 13 instead of 12.
- Can heal a friendly unit for 10 points, with 2 recovery
- Only 1 allowed

Background - Pure of heart, and mind, the Paladins are mighty warriors who are also trained in the divine arts. They bring not only their weapons to the battlefield, but also their knowledge of basic healing magics. Because of this purity, they are naturally resistant against the forces of dark magic. And by utilising their own healing powers they can join forces with allied clerics to enhance their healing power.

Uses - Slower than a knight, less armor and blocking, so not as good a choice for the front row.
- Good to keep one in play for the healing bonus
- Healing ability should only be used in dire situations, as it isnt very powerful and only affects 1 unit.

Thaago
07-05-2004, 04:56 PM
How can this unit kill a witch in 1 hit? it only does 25 damage versus 28 hitpoints. Slightly confused. (Does it automatically kill witches?)

Thaago

nike
07-05-2004, 09:59 PM
i dont like it sorry but it does not work for me



nike

DeadFishGuy
07-06-2004, 01:39 PM
*cough*Warcraft III*cough*

Walrus
07-08-2004, 03:36 AM
*cough*noticethebitatthetopwhereisaidigotthisunitf romwarcraft3*cough*

DeadFishGuy
07-08-2004, 03:39 AM
Touche, my friend.


Curse my unobservant self!!

Walrus
07-08-2004, 03:50 AM
:D

touche indeed.

necro
10-23-2004, 08:17 AM
*cought a fish in the confusing net called The Paladin*

Try to make it like a holy knight,

Hint- Thats what a paladin realy is.

Paladin- (n.) A hero, a sacred knight. *hint hint*

DeadFishGuy
10-23-2004, 08:47 AM
Necro, stop living up to your name before you get so annoying that you get yourself banned.

Walrus
10-23-2004, 09:38 AM
once again, touche

BigTimeNoob
10-23-2004, 09:51 AM
um... if u hav two clerics this unit would be indestructible?

Walrus
10-23-2004, 10:16 AM
good point, ill change it so if theres 2 clerics, each only gets +1 power, not +3.

and im gonna lower the palas power too.

Murzor
10-23-2004, 02:06 PM
EDIT: wrong thread

Walrus
10-23-2004, 02:09 PM
look at when i posted this.

a) i was a much less experienced creator back then

b) if he wanted me head he woulda taken it by now :P

BigTimeNoob
10-24-2004, 07:21 AM
what is this? armoured healer? lol

Walrus
10-24-2004, 09:17 AM
is there a problem with that? or is it that you too, are encompassed in the rigid set of rules that has been made and applied to the current units?

the dragon tyrant has an unblockable attack, but is still far too tough to be a mage. nobody complains, despite the fact that apparently only mages should be unblockable. it is the same with this.

Murzor
10-25-2004, 08:54 PM
actually ive always liked this unit, probably your best idea. and theres nothing wrong with an armoured healer, thats what a paladin oughta be.

tabula rasa
10-25-2004, 09:27 PM
Paladins are Tanks, pure and simple, they are spawned to take damage and know some white magic

Well you got the white magic part down. Good unit, not better than the Soreceress of mine, but i think it is better than the rest of my units...The thing is. Seed would never make a unir like this cause its too complicated, he wouldnt do that. If he added a new unit in the game after the ambusher, its going to be boring, i can garentee you that

Murzor
10-25-2004, 10:04 PM
good point, i doubt well ever see something more complex than a dsm.