Thaago
07-05-2004, 05:24 PM
Demon Lord
Hit Points: 74 (higher if it takes 3 units)
Power: 30 (unblockable) or Special (see description)
Armor: 25%
Blocking: 70% (35% from sides)
Movement Range: 4
Attack Range: 3 (4 if it takes 3 units) (Does NOT need LOS)
Recovery Time: 4 (3 if it takes 3 units)
Special: The secondary attack of the Demon Lord is like that of a mud golem, only much more devastating. It causes a wave of heat and flame emanating from it, doing 20 damage to all units within 1 square, 15 to those 2 squares away, and 10 to those 3 aquares away.
Counts as 2(maybe even 3, but thats excessive) units.
Does not move aside for other units.
Cannot be healed.
The Demon Lord is the most powerful of all demons, commanding fear from all other demons. They hold a disdain for other beings, finding them weker than they(they dont move aside). They are physically incredibly strong, but rely on there hellish fire magic abilities far more than strength. Smart and cunning, they lure enemies into there range and blast them with lava.
The primary attack of the demon lord is similar to that of a lightning ward, calling from hell a columb of fire and lava, burning the target. This does not require LOS. The Secondary attack sends out waves of intense heat and flame, damaging everything in range.
The Demon Lord resembles a Balrog (ya i know its corny but can you think of a better demon image?) with wings on its back. It cannot fly as fast as a dragon though, instead it skims the ground (high movement but no teleportation). Its skin is composed of rock and flame, giving it the same armor as a steel clad knight. They block by pulling the sheets of rock across their body together, creating an impenatrable layer, which arrows and swords cannot penatrate. They cannot see behind themselves, so can't block things from back there.
This unit is probably too powerful, but also has a very slow recovery time, and cannot be healed. In combat it would rely on other units to protect its flanks, to stop itself from being boxed in by knights. This units high blocking, good armor, and incredible hit points allow it to take extreme punishment before going down, but if boxed in it is easy prey. Also if held still the unit acts like a better lightning ward, with only a 2 turn recovery when not moving.
Ok, too powerful. But consider a dragon and it can be healed, and can teleport. This unit has plenty of weaknesses as well as plenty of strengths. Tell me what you think.
~Thaago
Hit Points: 74 (higher if it takes 3 units)
Power: 30 (unblockable) or Special (see description)
Armor: 25%
Blocking: 70% (35% from sides)
Movement Range: 4
Attack Range: 3 (4 if it takes 3 units) (Does NOT need LOS)
Recovery Time: 4 (3 if it takes 3 units)
Special: The secondary attack of the Demon Lord is like that of a mud golem, only much more devastating. It causes a wave of heat and flame emanating from it, doing 20 damage to all units within 1 square, 15 to those 2 squares away, and 10 to those 3 aquares away.
Counts as 2(maybe even 3, but thats excessive) units.
Does not move aside for other units.
Cannot be healed.
The Demon Lord is the most powerful of all demons, commanding fear from all other demons. They hold a disdain for other beings, finding them weker than they(they dont move aside). They are physically incredibly strong, but rely on there hellish fire magic abilities far more than strength. Smart and cunning, they lure enemies into there range and blast them with lava.
The primary attack of the demon lord is similar to that of a lightning ward, calling from hell a columb of fire and lava, burning the target. This does not require LOS. The Secondary attack sends out waves of intense heat and flame, damaging everything in range.
The Demon Lord resembles a Balrog (ya i know its corny but can you think of a better demon image?) with wings on its back. It cannot fly as fast as a dragon though, instead it skims the ground (high movement but no teleportation). Its skin is composed of rock and flame, giving it the same armor as a steel clad knight. They block by pulling the sheets of rock across their body together, creating an impenatrable layer, which arrows and swords cannot penatrate. They cannot see behind themselves, so can't block things from back there.
This unit is probably too powerful, but also has a very slow recovery time, and cannot be healed. In combat it would rely on other units to protect its flanks, to stop itself from being boxed in by knights. This units high blocking, good armor, and incredible hit points allow it to take extreme punishment before going down, but if boxed in it is easy prey. Also if held still the unit acts like a better lightning ward, with only a 2 turn recovery when not moving.
Ok, too powerful. But consider a dragon and it can be healed, and can teleport. This unit has plenty of weaknesses as well as plenty of strengths. Tell me what you think.
~Thaago