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Thaago
07-05-2004, 05:24 PM
Demon Lord

Hit Points: 74 (higher if it takes 3 units)
Power: 30 (unblockable) or Special (see description)
Armor: 25%
Blocking: 70% (35% from sides)
Movement Range: 4
Attack Range: 3 (4 if it takes 3 units) (Does NOT need LOS)
Recovery Time: 4 (3 if it takes 3 units)

Special: The secondary attack of the Demon Lord is like that of a mud golem, only much more devastating. It causes a wave of heat and flame emanating from it, doing 20 damage to all units within 1 square, 15 to those 2 squares away, and 10 to those 3 aquares away.
Counts as 2(maybe even 3, but thats excessive) units.
Does not move aside for other units.
Cannot be healed.

The Demon Lord is the most powerful of all demons, commanding fear from all other demons. They hold a disdain for other beings, finding them weker than they(they dont move aside). They are physically incredibly strong, but rely on there hellish fire magic abilities far more than strength. Smart and cunning, they lure enemies into there range and blast them with lava.

The primary attack of the demon lord is similar to that of a lightning ward, calling from hell a columb of fire and lava, burning the target. This does not require LOS. The Secondary attack sends out waves of intense heat and flame, damaging everything in range.

The Demon Lord resembles a Balrog (ya i know its corny but can you think of a better demon image?) with wings on its back. It cannot fly as fast as a dragon though, instead it skims the ground (high movement but no teleportation). Its skin is composed of rock and flame, giving it the same armor as a steel clad knight. They block by pulling the sheets of rock across their body together, creating an impenatrable layer, which arrows and swords cannot penatrate. They cannot see behind themselves, so can't block things from back there.

This unit is probably too powerful, but also has a very slow recovery time, and cannot be healed. In combat it would rely on other units to protect its flanks, to stop itself from being boxed in by knights. This units high blocking, good armor, and incredible hit points allow it to take extreme punishment before going down, but if boxed in it is easy prey. Also if held still the unit acts like a better lightning ward, with only a 2 turn recovery when not moving.

Ok, too powerful. But consider a dragon and it can be healed, and can teleport. This unit has plenty of weaknesses as well as plenty of strengths. Tell me what you think.

~Thaago

Tenic
07-06-2004, 08:17 AM
If it takes no one to bring it down, then this unit would be too weak. Raise the armor to 30%. And recovery time can be 3 always, but not 4. Attack range can be 3 always, but not 4. Finally raise the power to 32 against all blockable units, 29 against unblockable attack units. Because it cannot be healed. Does the attack of secondary in a line or spread around the unit? Is the primary attack in a square of its attacking range? And movement range raise to 5, like the Mud Golem, and must have teleportation. it must be stronger than a Dragon, or it can't survive. Why is there so much Demons you have posted? And how do you switch to secondary attack or switch back?

Thaago
07-06-2004, 12:10 PM
Did you actually think about the unit before you posted?

You do realize that my concerns over this unit being killed were from a tactical viewpoint- the unit is already stronger than a dragon in hit points, blocking, armor, damage, and versatility of attack. The only way a dragon could win would be with healing or backup or both.

The reason that the unit does not teleport is that it is NOT a copy of the dragon, only bigger and more powerful, it is its own, new, unit. The primary attack functions in the same way that a lightning ward does- you pick a square inside the attack range, and its time for a BBQ. The secondary attack would look like a shockwave but would operate in teh same manner as a mud golem's mudslide attack (you know, hold down on the golem for a little while, etc). And holy crap, this unit is not supposed to be a bigger, badder dragon, its supposed to be equal to the dragon; a little something called game balance.

If this unit had telorportation and 3 recovery and 5 square range it would simply kill the oppostions cleric (or any other spellcaster) first turn. Too powerful. The point of 4 turn recovery is that it is slow when doing a full action but fast if it sits still and just blast everything.

DeadFishGuy
07-07-2004, 11:26 PM
I'm tihnking the cleric-damage thing (see other thread) would probably do more damage to this than any other demon unit.