PDA

View Full Version : Minotuar and Berserker


The_Pie_Man
07-06-2004, 11:47 AM
Minotuar

Hp:55
Power:20
Armor:15%
Movement Range:3
Blocking:30(15)
Recovery Time:3
Attack Range:
+++X+++
+++X+++
+++X+++
XXXM XXX
+++X+++
+++X+++
+++X+++

Weapon: Chain Whip and Small Shield

Special Abilities:

Bravery
----------
When fighting a golem the Minotuar does +5 damage
When fighting a dragon tyrant does +10 damage

Weakness
--------------
Knights and Assianains attack a minotuar it does +5 damage


Berserker

Hp:30
Power:16
Armor:10%
Movement Range: 2
Blocking:60(30)
Recovery Time:2
Attack Range:
+ X +
X B X
+ X +

Weapon: A war axe in both hands

Special Abilites:

Berserk
-----------
Does +10 damage to Melee Fighters (Knights,Mud golems and Assainains)

DeadFishGuy
07-06-2004, 01:19 PM
Some ok ideas but nothing original.

And it's not Assianain, it's Assassin.

MtSlayer
07-06-2004, 11:26 PM
Hmm.. Mind if I add some thoughts/my version of the Berserker?

Since the berserker is a warrior clad in bearskins with incredible strength, and no regard to danger (legends say he fought naked, but it means he who wears the skin of bears or something like that in Nordic. Couple of different stories), I think he should have higher HP, higher damage than a knight (hell, I'd say higher than a witch), no armor, and low blocking. Just had to add that to make it fit more of the berserker's stereotype.

So.. Just to add my image of a Berserker:

HP: 45
Power: Between the range of 24-28. (More reasonably 24, by between the range I mean it would have a set damage between 24 and 28)
Armor: None
Blocking: 40% (20% from the sides)
Movement: 3
Recovery Time: 2

Clad in either bearskins or wearing a loin cloth, jacked, and of course the war axes.

Single attack due to the high power, but if it would attack more units it would have a lower power (Bias says 20, reason says 18).

HP could be lowered (I think it should be higher), but because of the very low blocking and no armor 2 knights could kill it in 3 turns, even with a heal. Without heals, a DMW and a knight could kill it in 2 turns. Etc. Although, with the high power

Anyways, didn't mean to hijack your thread but that's my constructive criticism and vision of the 'zerker. :) Keeping somewhat in touch with the legend and trying to balance it out with TAO's laws.