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xerent
07-08-2004, 03:21 PM
Morph-Beta's origins are unknown, few speak of it, but everyone fears it. Rumor of a creature the demons themselves fear roam the lands. It is beyond description, though no-one wishes to describe it's bleeding, pulsating body, it's conglomeration of contorted features, its cry which can drive golems insane.

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If either side has this unit in play, the game objectives for the other change from "Destroy all non-contraption units" to "Destroy this unit"

Morph-Beta is known for his ability to control units, and form a symbiotic relationship with them. However, they grow dependent on each other. Morph-Beta can survive on it's own, but its victims require Morph-Beta's evergy in order to survive. Morph-Beta dies, everyone dies.

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HP: 72
Power: 18
Armor: 27
Blocking: 100% (50% side, 0% rear)
Movement: 5
Range: 1 for attacking / All for specail effect
Recovery: 4

Specail: Immune to focus effects. Unblockable

Morph Beta uses units to enhance itself, and it in turn enhances units. Morph Beta's Hit Points, Power, and Armor are divided amongst all units friendly to Morph-Beta. This does not mean Morph-Beta loses these statistics (Example. If you have a 10 unit team (9 + Morph-Beta) The remaining 9 units will enjoy a +8 bonus to HP, a +2 bonus to Power, and a +3 bonus to Armor) Likewise, for every unit frindly to Morph-Beta, Morph-Beta recieves a +5 bonus to Hit Points, a +1 bonus to Power, and a +1 bonus to Armor.

Only original stats affect a bonus. A bonus does not affect another bonus. This results in Morph-Beta's maximum HP as 117. One must hack through Morph-Beta's HP to 0 At that point, if Morph-Beta has bonus HP, one must also deplete that. (Bonus HP is un-healable)(Example: If you manage to get Morph-Beta down to 35 HP, and there are 5 other units remaing friendly to Morph-Beta, Each unit will recieve +7 HP, as well as the +3 Power and +4 Armor) (Example: If you manage to kill 4 units, so there are only 5 units left friendly to Morph-Beta, Morph-Beta will recieve 25 bonus HP, +5 Power, and +5 Armor)

Serge
07-09-2004, 08:35 PM
It's way too complicated... I don't even understand it.

Inuyasha freak
07-10-2004, 12:00 AM
gives me a headach

Duffman
07-12-2004, 03:45 AM
I'm loving it. Yeah serge is right. Way to complicated but awesome all the same. I would say you should get rid of the ability for it to attack just make it a unit that your units must protect as it can't protect itself. I also say get rid of the blocking. With 117 HP and in a position where you will only hit it half the time it is just impossible to kill. You want to have it a bit vunerable otherwise noone will go after it.

Also with that i think the bonuses it gives are too high. I mean lets say there is only it and a knight left. The knight has 132 HP 40 power and something like 47 armour.

I know it changes the objective to kill the morph-beta and i like how it powers up the other unit the more you kill them but thats is ridiculous.

The other problem with this unit is if both side have it neither will attack. Probably cause if they try to get through the others defenses they leave their morph beta to get killed and face units with stats that you would expect DR's golden knight\ to have.