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xerent
07-08-2004, 05:41 PM
Morph-Alpha is a higher evolved form of Beta. It has trancended, and is now efficent, and self-sufficent. The appearance is a stark contrast, looking neat and orderly with clean white plates covering it, but looking hardly like anything that would be alive.

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Morph-Alpha shares the same qualities as Morph-Beta, using other units energy to enhance itself, but this time it is a one-way relationship.

Morph-Beta cannot be in the same formation as Morph-Alpha

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HP: 40
Power: 16
Armor: 25%
Blocking: 100%
Movement: 3
Range: 15 (Straight-Line only, LOS applies)
Recovery: 3

Specail: Unblockable

As long as there is at least one other non-contraption unit, Morph-Alpha is invulnerable. This unit drains (100/number of other non-contraption units) blocking from each unit. (Example: If you have Morph-Alpha, 1 Lightning Ward, 3 Knights, 2 Scouts, 1 Mud Golem, and 2 Pyromancers, you have 8 other units. 100/8 = 12.5, or 13. Blocking would be decreased for every non-contraption non Morph-Alpha By 13% from the front, 7% from the sides. If both Pyromancers died, 6 units would remain. 100/6 = 16.6, or 17%. blocking would reduce by 17% for the remaining 6 units from the front, 9% from the sides.)

G.man...
07-11-2004, 10:25 AM
Good stuff mate good stuff 8/10 :)

Duffman
07-12-2004, 03:35 AM
After my initial thought of it being overpowered i have to say now i think it is a little underpowered. I mean It is just going to be owned by the frosty and for the rest of the game your oppoent will lose more and more blocking ability the more you kill them.

The invunerable is good cause i could imagine it would be good for the controler to start off with but after a while it's controller might be screaming at it to just die. However i would like to know why you made the attack unblockable? With the range i don't think it should be unblockable but i would like to hear why you think it should be.

Inventive, Original, Balanced. Xerent you've done it again.