penguin taco
12-03-2003, 06:29 PM
new ideas
Name: bear
(beast)
Health: 35
Armor: 10%
Power: 25
Blocking: 30% from front, 15% from sides
Recovery: 1 turns
Movement range: 3 squares
Attack pattern: there bear mauls 1 unit in a square next to his
every 5 rounds that the bear is alive another bear comes to help him, this ability doesnt work for any other summoned bears, so if he summons a bear the bear he summoned and him cant summon a new bear the next round only the origanal can, the summoned bear appears on an adjecent square to the bear
a large brown bear that moves on all fours
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ok heres my idea for a bard
Name: Bard
(human)
Hit Points: 30
Power: ---
Armor: ---
Movement Range: 3
Recovery Time: 1
Blocking: 30% front, 15% sides
attacking pattern: the bard is used to give the other units sum motivation, he would play sum insturment, like a loot, or flute, or sumthin and when he focused all units on urteams motivation is boosted and they gain +10% to block, +2 power, +10% to hit an opponent
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old ideas
humans
fencer
(Human female)
Hit Points: 35
Power: 13
Armor: 10% (leather)
Movement range: 3
Recovery Time: 2
Block: 60% front, 30% sides
Attack Pattern: Attacks 1 unit adjacent to him two times in a row
the fencer is a medium sized female warior she wears no armor
and makes 2 rapid attacks she would use sumthing quick like a rapiar, short sword, or maybe a thin longsword
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ninja
(Human male)
Hit Points: 20
Power: 30
Armor: none
Movement range: 5
Recovery Time: 1
Block: 60% front, 30% sides
Attack Pattern: Attacks 1 unit adjacent to him
the ninja is a medium sized male warior he wears a black ninja suit and is sportin' eaither a katana or a ninja-to, he is a good unit to send against a singe enemy that has no back up and take him out but one well placed shot from about any character will prove to be the end of your ninja
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necromancer
(Human male)
Hit Points: 24
Power: ---
Armor: none
Movement range: 3
Recovery Time: 5
Block: 33% front, 17% sides
Attack Pattern: summons a zombie with the following statistics
zombie (ooo spooky)
(undead)
Hit Points: 16
Power: 13
Armor: none
Movement range: 2
Recovery Time: 1
Block: ---
Attack Pattern: Attacks 1 unit adjacent to him
the necromancer will be a medium sized human figure with a hooded robe which would be... lets say red, he can summon zombies which are practically cannon fodder but if unchecked they could be a devastating part of an enemies forces, i was thinking of having him bring back dead people from your team then i though forget that crap thats way to powerful
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siege engines
ballista
(siege engine)
Hit Points: 50
Power: 30
Armor: none
Movement range: 1
Recovery Time: 4
Block: 80% front, 80% sides, 80% back
Attack Pattern: Attacks 8 unit adjacent to him.
the ballista is just like a giant crossbow with wheels its fairly heavily armored and has very slow movement its a good unit to keep in the back and take out targets from afar.
n n n n n n n n T n n n n n n n n
n n n n n n n n T n n n n n n n n
n n n n n n n n T n n n n n n n n
n n n n n n n n T n n n n n n n n
n n n n n n n n T n n n n n n n n
n n n n n n n n T n n n n n n n n
n n n n n n n n T n n n n n n n n
n n n n n n n n T n n n n n n n n
T T T T T T T T b T T T T T T T T
n n n n n n n n T n n n n n n n n
n n n n n n n n T n n n n n n n n
n n n n n n n n T n n n n n n n n
n n n n n n n n T n n n n n n n n
n n n n n n n n T n n n n n n n n
n n n n n n n n T n n n n n n n n
n n n n n n n n T n n n n n n n n
n n n n n n n n T n n n n n n n n
***counts as 2 units***
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catapult
(siege engine)
Hit Points: 50
Power: 35
Armor: none
Movement range: 1
Recovery Time: 4
Block: 70% front, 70% sides, 70% from behind
Attack Pattern: Attacks 5 unit adjacent to him. (special)
when the catapult attacks it shoots a rock up into the air off the screen it hits in a + hit like the pyromancer but it doesnt hit untill the next round so its good to use against strong opponents who just went if the opponent left then it just hits and no one takes ne damage and if ne of the people of ur team come into range they get hit.
the catapult is a large wooden seige engine that can launch a large boulder threw the air cossing a massive amount of damage to who ever cant get out of the way
n n n n n T n n n n n
n n n n T T T n n n n
n n n T T T T T n n n
n n T T T T T T T n n
n T T T T T T T T T n
T T T T T c T T T T T
n T T T T T T T T T n
n n T T T T T T T n n
n n n n T T T n n n n
n n n n n T n n n n n
This is the range of the catapult
n T n
T T T
n T n
this is the area it affects
***catapult counts as 2 units***
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contraptions
confusion ward
(contraption)
Hit Points: 35
Power: ---
Armor: none
Movement range: ---
Recovery Time: 4
Block: 100% all sides
Attack Pattern: Attacks 1 unit within 5 squares of him
this contraption targets 1 singe unit and focuses on him as long as its focused the unit is confused and attacks the closest unit and attacks it to the death (including the confusion ward), once the ward becomes unfocused the unit returns to normal, if the unit kills its target it continues to the next closest unit
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other races
Name: sylvan mage
Life:24
Attack Power: 0
Armor: 0
Blockage: 20 Front 10 Sides
Movement: 3 Squares
Recovey: 3 turns
Abilitys: Summons a young Tree up to 3 squares away
the sylvan mage would be an elven mage dressed in green robes, or plants or sumthin i dont really care
tree
Life:30
Attack Power: ---
Armor: 15%
Blockage: 60% all around
Movement: ---
Recovey: ---
its a tree...
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beasts
plague rat
(beast)
Hit Points: 35
Power: 13
Armor: 5% thick hide
Movement range: 3
Recovery Time: 2
Block: 30%front, 15%sides
Attack Pattern: Attacks 1 unit adjacent to him (disease)
the plague rat is a giant 5 foot long rat covered in all sorts of diseases, if bitten by the rat u catch a disease, lowering ur power by 3, ur blocking by 10%, and does 2 points of poison damage at the begging of each round affects last until healed by a cleric or any other healing unit, effect is stackable
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so thats the end of them, please rate them and tell me how i can make them better
Name: bear
(beast)
Health: 35
Armor: 10%
Power: 25
Blocking: 30% from front, 15% from sides
Recovery: 1 turns
Movement range: 3 squares
Attack pattern: there bear mauls 1 unit in a square next to his
every 5 rounds that the bear is alive another bear comes to help him, this ability doesnt work for any other summoned bears, so if he summons a bear the bear he summoned and him cant summon a new bear the next round only the origanal can, the summoned bear appears on an adjecent square to the bear
a large brown bear that moves on all fours
------------------------------------------------------------------------------------
ok heres my idea for a bard
Name: Bard
(human)
Hit Points: 30
Power: ---
Armor: ---
Movement Range: 3
Recovery Time: 1
Blocking: 30% front, 15% sides
attacking pattern: the bard is used to give the other units sum motivation, he would play sum insturment, like a loot, or flute, or sumthin and when he focused all units on urteams motivation is boosted and they gain +10% to block, +2 power, +10% to hit an opponent
------------------------------------------------------------------------------------
old ideas
humans
fencer
(Human female)
Hit Points: 35
Power: 13
Armor: 10% (leather)
Movement range: 3
Recovery Time: 2
Block: 60% front, 30% sides
Attack Pattern: Attacks 1 unit adjacent to him two times in a row
the fencer is a medium sized female warior she wears no armor
and makes 2 rapid attacks she would use sumthing quick like a rapiar, short sword, or maybe a thin longsword
------------------------------------------------------------------------------------
ninja
(Human male)
Hit Points: 20
Power: 30
Armor: none
Movement range: 5
Recovery Time: 1
Block: 60% front, 30% sides
Attack Pattern: Attacks 1 unit adjacent to him
the ninja is a medium sized male warior he wears a black ninja suit and is sportin' eaither a katana or a ninja-to, he is a good unit to send against a singe enemy that has no back up and take him out but one well placed shot from about any character will prove to be the end of your ninja
------------------------------------------------------------------------------------
necromancer
(Human male)
Hit Points: 24
Power: ---
Armor: none
Movement range: 3
Recovery Time: 5
Block: 33% front, 17% sides
Attack Pattern: summons a zombie with the following statistics
zombie (ooo spooky)
(undead)
Hit Points: 16
Power: 13
Armor: none
Movement range: 2
Recovery Time: 1
Block: ---
Attack Pattern: Attacks 1 unit adjacent to him
the necromancer will be a medium sized human figure with a hooded robe which would be... lets say red, he can summon zombies which are practically cannon fodder but if unchecked they could be a devastating part of an enemies forces, i was thinking of having him bring back dead people from your team then i though forget that crap thats way to powerful
------------------------------------------------------------------------------------
siege engines
ballista
(siege engine)
Hit Points: 50
Power: 30
Armor: none
Movement range: 1
Recovery Time: 4
Block: 80% front, 80% sides, 80% back
Attack Pattern: Attacks 8 unit adjacent to him.
the ballista is just like a giant crossbow with wheels its fairly heavily armored and has very slow movement its a good unit to keep in the back and take out targets from afar.
n n n n n n n n T n n n n n n n n
n n n n n n n n T n n n n n n n n
n n n n n n n n T n n n n n n n n
n n n n n n n n T n n n n n n n n
n n n n n n n n T n n n n n n n n
n n n n n n n n T n n n n n n n n
n n n n n n n n T n n n n n n n n
n n n n n n n n T n n n n n n n n
T T T T T T T T b T T T T T T T T
n n n n n n n n T n n n n n n n n
n n n n n n n n T n n n n n n n n
n n n n n n n n T n n n n n n n n
n n n n n n n n T n n n n n n n n
n n n n n n n n T n n n n n n n n
n n n n n n n n T n n n n n n n n
n n n n n n n n T n n n n n n n n
n n n n n n n n T n n n n n n n n
***counts as 2 units***
------------------------------------------------------------------------------------
catapult
(siege engine)
Hit Points: 50
Power: 35
Armor: none
Movement range: 1
Recovery Time: 4
Block: 70% front, 70% sides, 70% from behind
Attack Pattern: Attacks 5 unit adjacent to him. (special)
when the catapult attacks it shoots a rock up into the air off the screen it hits in a + hit like the pyromancer but it doesnt hit untill the next round so its good to use against strong opponents who just went if the opponent left then it just hits and no one takes ne damage and if ne of the people of ur team come into range they get hit.
the catapult is a large wooden seige engine that can launch a large boulder threw the air cossing a massive amount of damage to who ever cant get out of the way
n n n n n T n n n n n
n n n n T T T n n n n
n n n T T T T T n n n
n n T T T T T T T n n
n T T T T T T T T T n
T T T T T c T T T T T
n T T T T T T T T T n
n n T T T T T T T n n
n n n n T T T n n n n
n n n n n T n n n n n
This is the range of the catapult
n T n
T T T
n T n
this is the area it affects
***catapult counts as 2 units***
------------------------------------------------------------------------------------
contraptions
confusion ward
(contraption)
Hit Points: 35
Power: ---
Armor: none
Movement range: ---
Recovery Time: 4
Block: 100% all sides
Attack Pattern: Attacks 1 unit within 5 squares of him
this contraption targets 1 singe unit and focuses on him as long as its focused the unit is confused and attacks the closest unit and attacks it to the death (including the confusion ward), once the ward becomes unfocused the unit returns to normal, if the unit kills its target it continues to the next closest unit
------------------------------------------------------------------------------------
other races
Name: sylvan mage
Life:24
Attack Power: 0
Armor: 0
Blockage: 20 Front 10 Sides
Movement: 3 Squares
Recovey: 3 turns
Abilitys: Summons a young Tree up to 3 squares away
the sylvan mage would be an elven mage dressed in green robes, or plants or sumthin i dont really care
tree
Life:30
Attack Power: ---
Armor: 15%
Blockage: 60% all around
Movement: ---
Recovey: ---
its a tree...
------------------------------------------------------------------------------------
beasts
plague rat
(beast)
Hit Points: 35
Power: 13
Armor: 5% thick hide
Movement range: 3
Recovery Time: 2
Block: 30%front, 15%sides
Attack Pattern: Attacks 1 unit adjacent to him (disease)
the plague rat is a giant 5 foot long rat covered in all sorts of diseases, if bitten by the rat u catch a disease, lowering ur power by 3, ur blocking by 10%, and does 2 points of poison damage at the begging of each round affects last until healed by a cleric or any other healing unit, effect is stackable
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so thats the end of them, please rate them and tell me how i can make them better