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MasterGolem
12-03-2003, 07:27 PM
Thorned Knight
Hit Points: 45
Armor: 12
Power: 15
Movement Range: 4
Recovery time: 3

Each time thorned knight is hit, 1/2 of that damage is returned to the attacker. Each time thorned knight attacks, he takes 5 damage.

LondonJack
12-03-2003, 07:32 PM
Need to specify what types of attacks trigger the damage return, would it just be melee hits? or would ranged and magic be included?

Would the damage returned be half rounded up or down?

Also no blocking? and the recovery seems really high for a melee unit.

MasterGolem
12-03-2003, 07:35 PM
blockign is 40% and 20% and recovery time to about 2 then 1/2 damage rounding down

MasterGolem
12-03-2003, 07:36 PM
melee and ranged only

penguin taco
12-03-2003, 07:42 PM
y would u recieve half the damage from a ranged weapon?

bobaloodabooto
12-03-2003, 07:44 PM
What? if you shoot a spiny thing with an arrow how do the spines hit you? Otherwise good idea.

Ri'Orius
12-03-2003, 08:01 PM
So it's a Knight with worse HP, Armor, Power, Blocking, Recovery, but better Movement and an ability?

The ability isn't that good. I mean, in theory you'll do just over 22 damage (45 / 2); if you heal a lot, maybe 44. That's basically one or two extra Knight attack (without armor or blocking, if I understand the unit correctly). Not worth it.

I'd reduce Recovery to 1, increase power to 18, and reduce HP to 40. Hence, he'd be comparable to an Assassin, but with slightly more HP, worse Blocking, and a different ability.