View Full Version : Gunman
sorcererofskul
12-03-2003, 09:06 PM
Gunman
Hit Points : 40
Movement Range : 4
Power : 18
Recovery Time : 3
Armor : 8%
atk range 12
60% Blocking from the front 30% from the sides
Attack Pattern : basically is like an archer with a gun, obiously a gun will have a much longer ranger then arrows so that’s my idea, and don’t complain that there were no guns during that time because your wrong, look up your medieval history
Tell me if you come up with a look!
Jingleheimer
12-03-2003, 09:17 PM
Originally posted by sorcererofskul
Gunman
Hit Points : 40
Movement Range : 4
Power : 18
Recovery Time : 3
Armor : 8%
atk range 12
60% Blocking from the front 30% from the sides
Attack Pattern : basically is like an archer with a gun, obiously a gun will have a much longer ranger then arrows so that’s my idea, and don’t complain that there were no guns during that time because your wrong, look up your medieval history
Tell me if you come up with a look!
Perhaps you should look up your medieval history a little too. :)
Yes, they did have "guns". However, they were smoothbore muskets with extremely limited range and little-to-no accuracy.
Until rifling became common (in the mid-1800's), it was not unheard of for commanders to order their men not to load or fire their muskets-relying entirely on bayonets instead.
Cannonade, of course, is a different matter...
sorcererofskul
12-03-2003, 09:25 PM
but i said the point was that there were guns, not that they were acurate.
Ri'Orius
12-03-2003, 09:40 PM
Disregarding possible flavor problems, that unit's way too powerful. A Scout (already powerful) with a slightly longer recover time but TWICE as much range? Uh-uh.
Tequila_Budgie
12-03-2003, 10:24 PM
Your idea is a crappy makeover of a scout with rigged range.
Just saying what everbody is thinking.
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