CROSS PUNISHER'S UNIT LIBRARY
HYPNOTIST (1)
(12/01/04, 11:26 PM)
Unique Concept: Hypnotism
"Long lived powerful masters of the mind, Hypnotists have a most 'stand still' tactic. Far advanced from any previous hypnotist, they no longer simply put their opponents to sleep, but the Hypnotist puts the enemy in a deep trance, and then commands that unit to attack itself repeatedly unitl another unsuspecting victim draws near."
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BABY DRAGON (2)
(12/03/04, 11:50 PM)
Unique Concept: Power Decreases Over Distance, Evolution
"Baby Dragons are the inexperienced offspring of Dragon Tyrants. Lacking the power, control, and concentration of the Dragon Tyrants, the Baby Dragon fires a weaker blast of fire that grows even weaker after traveling great distances. Dragons grow up differently than any other creatures in that they evolve quickly over a very short period of time instead of growing up gradually over time. Baby Dragons need a willing sacrifice in order to achieve the level of a Dragon Tyrant."
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AUMAREL (3)
(01/06/05, 1:10 AM)
Unique Concept: Limited Movement Range
"Aumarels are reincarnated bodies of mass composed of various metals, rocks, wood, and bone. The aumarel has the soul of an uncontrolable warrior sealed within it. Aumarels however have neither a thought process or a will to aid you in battle, and in exchange they must be chained to the ground with specially made chains not only to allow you to control them in battle, but to keep it from abondoning you."
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CYCLOMANCER (4)
(01/19/05, 1:08 AM)
Unique Concept: Hits All Units in LOS, Damage Decreases by Units Hit
"Cyclomancers are human mages that found the air to be the most powerful element known to mankind. Wind allows for greater agility, control, and power, and the Cyclomancer has harnished this power. Using an air bending technique known as needling they whip the air around actually going through their opponent's, but the more opponents the wind comes into contact with, the weaker the attack gets."
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MAGNUS (5)
(01/22/05, 2:07 PM)
Unique Concept: Lava
"Magni are strange creatures that dwell in volcanoes. They are not affected by the extreme heat, but they embrace it, and grow accustom to it. When faced with danger the Magnus will try to re-create it's natural habitat by summoning magma from the earth's core to the surface as lava to impede an opponent's progress. Magni however lack the power to perminately establish the lava, and it soon sinks back to the earth's core."
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TERRA GOLEM (6)
(02/03/05, 11:14 PM)
Unique Concept: Transports Units
"Quicksand seems to accompany Terra Golems wherever they go, causing objects to vanish underground and then reappear nearby unharmed. Using unorthrodox methods that are not encouraged by any other golem, they were outcast, like the Golem Ambusher once was, from the golem forthold to fend for themselves. Seeking redemption they have limited their prowness to a reasonable degree and were once again accepted by the golems."
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SHARD GOLEM (7)
(02/10/05, 07:46 PM)
Unique Concept: Sharded Armor
"Shard Golems summon shard fragments onto a unit's armor. The shards allow armor to reflect nulified damage back at the attacking unit rather than simply absorbing it. The shards require great concentration by the Shard Golem to maintain, and units under the Shard Golem's effect that stray too far from the Shard Golem lose the shards from their armor, as the effect can't be maintained over great distances."
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VIREN (8)
(03/15/05, 11:49 PM)
Unique Concept: Inhabitation
"For centuries past, rumor has spread of mysterious forces on the battle field, known only as Viren, that suck the life out of their victims which act as vessels. Vieren cannot be stopped or throughly detected by physical attacks. The Viren itself is a very durable, and it is said though that no matter how weak a victim becomes, it is incapable of dying as the Viren's spirit keeps the victim alive."
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GROFUN (9)
(04/29/05, 12:51 AM)
Unique Concept: Attack Pattern
"More capable of evading humans, Grofuns are the recently discovered relatives of the Furgon. In response to a healthier diet, the Grofun is much fitter allowing it to move farther, carry armor, and summon shrubs over a much larger distance than the Furgon. Out of what seems like nowhere shrubs appear creating a wall leaving no account as to the Grofun's wherabouts."
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COPYPOC & CUSTOMARY (10)
(05/05/05, 11: 25 PM)
Unique Concept: Iniative Shift, Stats Based on Setup Average
"The Copypoc are a strange race of humanoids that act by instinct at the first sign of any danger. While Copypoc themselves have no major physical attributes associated with it, they have the ability to shift themselves into opponent's that are unknown to them. When all other options run out the Copypoc takes on a separate form."
"Customary's are humble, reliable, creatures that are formed from Copypocs, but gain their individuality through their allies. Each Customary has different attributes depending on the average of all your units, so the Customary's statistics depend on your setup. The Customary attacks using it's two long wiry arms striking first with it's left arm. If this attack is blocked the Customary quickly strikes with it's right arm while it's victim is occupied with blocking the left arm."
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SERAPH (11)
(08/06/05, 6:56 PM)
Unique Concept: Holy
"The highest order of the angels, Seraphim are celestial beings that possess three sets of wings. They joined man's battle after continious prayer from the clerics. Clerics automatically lend some of their healing power to Seraphim as a token of appreciation. Seraphim allows their victims to leave the battle field and view the objects they most desire. Of course some don't realize when enough is enough and don't wish to return to the battle field."
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CHANNEL PARALYZER (12)
(08/09/05, 10:25 PM)
Unique Concept: Channeling
"A nomadic people from a frozen wasteland, Channel Paralyzers are heavily clad in damage resistant garments. Channel Paralyzers have mastered the technique of paralyzation to such an art that they are able to channel their power through nearby beings, temporarily giving their host the power of paralyzation, and then use the host to paralyze units that were once thought out of range."
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GOLEM STORMER (13)
(08/22/05, 7:53 PM)
Unique Concept: Drenching
"The presence of a Golem Stormer is usually accompanied by rain and thunder. Composed mainly of charged electrons, Golem Stormers emit a static charge that affects everything on the field. After giving everything a positive charge the Golem Stormer summons clouds to drench victims with rain. The soaked unit now easily conducts a charge from being attacked with an electrically charged unit thus amplifying the damage done."
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IMPERIAL QUEEN BEE & WORKERS (14)
(09/03/05, 11:53 PM)
Unique Concept: Uses HP as Armor, Summons Multiple Workers at Once, Hit Counters
"Imperial Queen Bees are both larger and extremely different than other bees. Imperial Queens are able to secrete honey right from their body that hardens quickly acting as a protective coating, but as the Queen grows weaker it secretes less and less honey. Queens also lay their eggs inside their body, and when the eggs leave the body they hatch automatically into Workers but are still linked physically to the Queen. The Workers feed on the nutrients where they're are laid for additional strength. Due to the complications of being a Queen, Queens are unable to take the offensive themselves."
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SUSSOLOC (15)
(10/10/05, 06:35 PM)
Unique Concept: Concealment
"Large massed and colossus, Sussoli are gentle creatures with little thought of aggression. It is in their nature to protect close passerby's from any kind of harm even be by their own forces though those protected eventually share the Sussoloc's demise. A Sussoloc is respectable foe when confronted one-on-one, but the Sussoloc is most at home when used to support nearby units."



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