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Thread: Amalgamation Golem

  1. #1
    Crispy CAU Maker bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign's Avatar
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    Amalgamation Golem

    AMALGAMATION GOLEM or Dark magic golem

    these golems harness their mighty power via the dark magic that animates the entire golem family, thus being able to gain the other golems abilities.

    base form:
    PHP Code:
    HP:60
    POWER
    :0
    ARMOR
    :0
    MOVEMENT
    :3
    RECOVERY
    :

    AMALGUMED FORM: (MUD,FROST,STONEY,AND AMBUSER must be on field)

    HP:60
    POWER:20 (MUD+AMBUSHER)
    ARMOR:15%(HALF STONE)
    MOVEMENT:3 (+TELEPORT MUDDY)
    RECOVERY:3 (does not change)

    ATTACK PATTERN:
    Lobbs a freezing mass of mudd and rock 3 squares in any direction for 20 damage to a unit, that unit regardless if it blocks will be frozen for 1 turn.

    now if the amalgamation golem throws the freezing mass of mudd and stone at an unoccupied square(3 range) it hits the ground so hard that this creates the mudquake effect that damages units within a 2 square radius and frezzes them for 1 turn.

    so as you see the amalgamation golem relies heavily upon other golems for support. and still is a deadly unit with only a mudd/ambusher for support
    then the amalgamation golem can teleport/throw a rockthat can create a muddquake, or hit an enemy for 20 damage within a range of 3.

    good combo's

    MUD/FROST can activate mudquake for 1/2 damage and 2 range and freeze opponents for 1 turn. (or hit single opponent for 10 damage blockable and freeze him for one tun.) has teleport ability.

    AMB/FROST throws a freezing chunk of ice for 10 damage that regardless frezzs oponents for 1 turn.

    MUDD/STONE just an armored muddy that CAN use a limited mudquake (half damage 2 range)

    now if you get this...if there are 3 offensive golems, after the first 2 powers are amalgumed for 20 damage any golem after that makes the golem gain only 5 power. say 2 mudds and a ambusher. two tens from each mud and 5 from the ambusher.

    (golem amalgamation does not draw out the power of other golems like a dragonspeaker to a tyrant) it merely copies their abilities by half.


    now if all other golems are dead the amalgamation golem will return to base form.

    peace out
    Last edited by bloodreign; 12-31-2005 at 05:46 PM.

  2. #2
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    so it powers the golems up...MAN THES COOL....

    All in All I think is nice and =.

    Good work on this

  3. #3
    Crispy CAU Maker bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign's Avatar
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    thanks buster glad you liked this unit.

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    So it get it's power from golems and gives golems power-ups? Not a bad idea, kinda like a Golem DSM.

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  5. #5
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    I have just two quick questions: Do enemies' golems give power to this one? Do the special abilities such as paralsis, "quake", and range increase with more similar golems?

    This unit could be very complicated depending on how you answer these questions. It would be nice if you explained exactly which golems gave which powers. For example:

    Code:
    Ambusher or Mud Golem, up to 2:  +10 power
    Ambusher or Mud Golem, above 2:  +5 power
    Mud Golem:  Teleport, quake-like attack?
    Frost Golem:  +1 turn paralysis
    Ambusher Golem:  +2 range?
    Stone Golem:  +15 armor
    The multiple unit "stun" at a range with damage would give the Amalgumated Golem's player an advantage, though you do have to have four golems to do it. The problem is that none of the units suffer for it, so two or three of the units are balanced and one is overpowered. If it were more like the Dragon Tyrant, where units temporarily lose some of their power, then I would be much better, but that's just my opinion. Its good food-for-thought, though.

  6. #6
    Crispy CAU Maker bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign's Avatar
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    the amalgamation golem draws power from the other golems.

    only your golems power it up.

    only the amalgamation golem gets powered up.

    and yes deleryn maybe i should look into this more.
    Last edited by bloodreign; 12-31-2005 at 05:49 PM.

  7. #7
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    Even if the golem freezes a unit w/o hitting it, does it still have blocking capabilities?

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  8. #8
    Crispy CAU Maker bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign's Avatar
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    No, the unit is frozen COMPLETELY for 1 turn.

    here is what you gain per golem on field:

    mud golem: (2 range quake,teleport,10 power)
    frost golem: (freeze ability for 1 turn)
    stone golem: (+15 armor)
    ambusher: ( 10 power + 3 range on attack)

    after you gain 20 power by 2 golems ,
    any aditional golems, 3rd offensive type unit (mudd,ambusher) only give you 5 power.

    i will increase recovery to 3.
    Last edited by bloodreign; 12-31-2005 at 05:48 PM.

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    So he can stun enemies, and power-up other golems? A bit overpowered if you ask me.

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  10. #10
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    Quote Originally Posted by bloodreign
    AMALGAMATION GOLEM or Dark magic golem

    these golems harness their mighty power via the dark magic that animates the entire golem family, thus being able to gain the other golems abilities.

    base form:
    PHP Code:
    HP:60
    POWER
    :0
    ARMOR
    :0
    MOVEMENT
    :3
    RECOVERY
    :

    AMALGUMED FORM: (MUD,FROST,STONEY,AND AMBUSER must be on field)

    HP:60
    POWER:20 (MUD+AMBUSHER)
    ARMOR:15%(HALF STONE)
    MOVEMENT:3 (+TELEPORT MUDDY)
    RECOVERY:3 (does not change)

    ATTACK PATTERN:
    Lobbs a freezing mass of mudd and rock 3 squares in any direction for 20 damage to a unit, that unit regardless if it blocks will be frozen for 1 turn.

    now if the amalgamation golem throws the freezing mass of mudd and stone at an unoccupied square(3 range) it hits the ground so hard that this creates the mudquake effect that damages units within a 2 square radius and frezzes them for 1 turn.

    so as you see the amalgamation golem relies heavily upon other golems for support. and still is a deadly unit with only a mudd/ambusher for support
    then the amalgamation golem can teleport/throw a rockthat can create a muddquake, or hit an enemy for 20 damage within a range of 3.

    good combo's

    MUD/FROST can activate mudquake for 1/2 damage and 2 range and freeze opponents for 1 turn. (or hit single opponent for 10 damage blockable and freeze him for one tun.) has teleport ability.

    AMB/FROST throws a freezing chunk of ice for 10 damage that regardless frezzs oponents for 1 turn.

    MUDD/STONE just an armored muddy that CAN use a limited mudquake (half damage 2 range)

    now if you get this...if there are 3 offensive golems, after the first 2 powers are amalgumed for 20 damage any golem after that makes the golem gain only 5 power. say 2 mudds and a ambusher. two tens from each mud and 5 from the ambusher.

    (golem amalgamation does not draw out the power of other golems like a dragonspeaker to a tyrant) it merely copies their abilities by half.


    now if all other golems are dead the amalgamation golem will return to base form.

    peace out
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