AMALGAMATION GOLEM or Dark magic golem
these golems harness their mighty power via the dark magic that animates the entire golem family, thus being able to gain the other golems abilities.
base form:
PHP Code:HP:60
POWER:0
ARMOR:0
MOVEMENT:3
RECOVERY:3
AMALGUMED FORM: (MUD,FROST,STONEY,AND AMBUSER must be on field)
HP:60
POWER:20 (MUD+AMBUSHER)
ARMOR:15%(HALF STONE)
MOVEMENT:3 (+TELEPORT MUDDY)
RECOVERY:3 (does not change)
ATTACK PATTERN:
Lobbs a freezing mass of mudd and rock 3 squares in any direction for 20 damage to a unit, that unit regardless if it blocks will be frozen for 1 turn.
now if the amalgamation golem throws the freezing mass of mudd and stone at an unoccupied square(3 range) it hits the ground so hard that this creates the mudquake effect that damages units within a 2 square radius and frezzes them for 1 turn.
so as you see the amalgamation golem relies heavily upon other golems for support. and still is a deadly unit with only a mudd/ambusher for support
then the amalgamation golem can teleport/throw a rockthat can create a muddquake, or hit an enemy for 20 damage within a range of 3.
good combo's
MUD/FROST can activate mudquake for 1/2 damage and 2 range and freeze opponents for 1 turn. (or hit single opponent for 10 damage blockable and freeze him for one tun.) has teleport ability.
AMB/FROST throws a freezing chunk of ice for 10 damage that regardless frezzs oponents for 1 turn.
MUDD/STONE just an armored muddy that CAN use a limited mudquake (half damage 2 range)
now if you get this...if there are 3 offensive golems, after the first 2 powers are amalgumed for 20 damage any golem after that makes the golem gain only 5 power. say 2 mudds and a ambusher. two tens from each mud and 5 from the ambusher.
(golem amalgamation does not draw out the power of other golems like a dragonspeaker to a tyrant) it merely copies their abilities by half.
now if all other golems are dead the amalgamation golem will return to base form.
peace out


Reply With Quote





