Enchanted Graveyard
This unit came about by chance, a cleric who mourned the death of his beloved, sought to bring her back to life.The clerics did not have the necesary powers or knowledge to do so so he sought out a DMW who taught him the ways of the arcane and the abilities of restoration,the witch said that if he followed these rituals and blessed the tombstone his beloved would return to him. So one night he did attempt the ritual but to his horror a RE-ANIMATED SKELETON was there to greet him, not only that but given sufficient time another skeleton would arise, and yet another...AND ANOTHER!
Soon the graveyard was crawling with the undead, and an army of knights had to be sent in to destroy the Enchanted Grave This was the only way that they could stem the tide of evil skeletons from rising.
Now that same ritual can be performed on a tombstone and carried into battle, and once placed on the ground, the bones of the dead begin to awaken!
HP:66
POWER:(animates skeletons)
ARMOR:20%
BLOCKING: 0%
MOVEMENT:immobile
RECOVERY:3
Skeleton stats
HP:0
POWER:15 (UNBLOCKABLE)
ARMOR:0%
BLOCKING:0%
MOVEMENT:3
RECOVERY:1
These little skeletons are deadly since they can hit unblockable on the diagonal
Do you guys like this concept?
I think it would be interesting in this regard.....
You see how this set could potentialy dominate? the grave can be hit by mele attacks but has great HP and ARMOR coupled with a stone golem this combo could fend off a knight even without the LW in the vicinity.
I think it is a balanced unit because it in reality takes 4 moves to attack with your second skeleton unit.....3 turn recovery after 1st skeleton...2nd skeleton revived..... skeleton waits....NOW 2nd skeleton can attack.
This contraption and it's skeletons do not do well against mudds.But since these lil skeletons can hit on diagonal for 15 unblockable with a 1 turn recovery they are a delicious option to use in battle. You could potentialy have 12 units ( only 3 skeletons allowed on field) in 8 turns ( 1st turn raise skeleton, wait 3, raise skeleton, wait 3 , raise skeleton)
Or perhaps when an friendly unit dies a litch lord Is released on the special! you must have no recovery and move must be done on next turn after your unit dies...or abiliy is lost.
He looks like a DSM but with a skull for a head...he floats so that means he is immune to mudquakes! he also has a glowing aura about him.
stats as folows
HP:0
POWER:18 one target 2 squares away los not aplicable.)
ARMOR: 0%
MOVEMENT:4
RECOVERY:2
BLOCKING: 0%
PRO'S and CON'S
PRO'S
1. Spawns an endless supply of skeletons at your disposal (max 3 on field)
2. You can send in skeletons to soften enemies formations.
3 The regular skeleton has a 15 unblockable attack (hits diagonaly also)
4. After death of friendly unit the grave can summon a LITCH LORD.
5. Skeletons can form temporary walls to block knight rushes.
6. Grave is very durrable so it lasts long enought to spawn 2-3 skeletons MINIMUM.
7 AND MOST IMPORTANTLY... it looks cool.
CON'S
1. 3 turns to create a new skeleton, skeleton can only attack and move next turn. (so 4 turns to do 15 damage with this unit.)
2. Skeletons do not block and crumble after any attack.
3. 15 unblockable is weak but good for an expendible unit.
4. Grave cannot be moved to another location.
5 MOST IMPORTANT.......you cannot win with a skeleton, or the grave, just like you can't win with a LW.




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Brilliand
