JeSteR
These jesters were primarily used to entertain the armies even in the darkest times.They lifted even the most wearied soul to fight another day.They even sang told jokes and were very animated characters.
Despite their comical apearance, these jesters soon realised that their skills could also be utilized in battle, throwing bouncing balls with incredible acuracy they are often surprising even the most defensive of formations, knocking sensless even the most fearsome of beasts!.
JESTER STATS![]()
HP:38
POWER:18 blockable (two bounces of the ball 5 max range) ignore the final two red squares in illustration ^
ARMOR:0%
BLOCKING:45%
RECOVERY:2
MOVEMENT:3 (skipps along does not walk)
This unit now has a MAX RANGE OF 5 this allows for 2 ground bounces and whatever is on the 5th square gets hit or if it is an empty tile the ball simply lays to rest and dissapears.
but you see there is a catch, an opponents formation can be altered to leave a gap between the cleric and the unit in front, therefore the jester would only hit the unit in front of the cleric and never the cleric itself unless the unit in front moves to a different position!
perhaps to add comedy the jester can pull off somewhat of a special.
jester special:
When an oponent is directly one square in front of the jester the jester drops the ball from his hand and just before the ball hits the ground the jester kicks the ball into the opponents face stunning the opponent so that he is blinded , it is an unblockable attack causing 6 damage ( opponent now cannot block, or strike --he will miss) but the catch is that ball when it hits the opponent---slams back into the jesters face stunning him for 1 turn and dealing 6 damage. (he cannot move away,block,attack, for 1 turn) it looks funny and can delay the death of the jester for 1 turn. May allow a heal or a barrier to be enabled before said unit destroys the jester.




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Brilliand
