YEEEEAGhhhhh i know this name is as used up as your moms $%#@... ugh (fine china) he hee not.
BEHEMOTH
This individual unit is considered by many a myth, not because it is rarely seen, but because it holds ledgendary powers that inspire fear in opponents, just as much fear as a dragon tyrant! it also gives allied units a sense of protection and security knowing they have an unstoppable force with them....
there is one catch....this creature can't see! it can only sense enemies by fear or aggression.
BEHEMOTH STATS
HP:58
POWER:28 (blockable)
ARMOR:30%
BLOCKING:0%
RECOVERY:1
MOVEMENT:3 (WHEN sensing to fear or anger in opponent)
This unit can only move when an opponent stands within an enchantress radius of effect of it... otherwise the unit lays dormant! but when the behemoth senses an opponent within that radius it can move 3 squares anywhere! and attack for 28 blockable damage!
Truly a powerful unit to deal with for mage bombs and frontline rushes!
can be used for great defense and offense.....
i am still tweaking this unit and it may not be a good unit to make since an opponet can simply stay out of range and hit it with MAGIC or scout arrows or busher stones! and this unit cant do a thing about it.
But as a defensive juggernaut it could provide scouts with a unit to stand by that knights might fear aproaching... it has tremendous upside, but an even more tremendous downside.
is it too whack of a concept? should i tone the unit down in power but increase radius of activation? to LW status? do you guys grasp what i am suggesting?



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Brilliand





