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Thread: Warcaller

  1. #1
    Crispy CAU Maker bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign's Avatar
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    Question Warcaller

    Warcallers



    These fearsome creatures were born to fight and are feared on the battlefield.They are a strong breed that focuses their battle prowess more on offense than defense. They still lose to knights because the knights have superior blocking, but they have a special ability that can prove invaluable on the battlefield!.

    WARCALLER STATS

    HP:52
    POWER:20
    ARMOR:20%
    BLOCKING:45%
    MOVEMENT:3
    RECOVERY:1


    Warcallers pack a nasty punch on their own, they wield dual swords and have decent enough armor/blocking to be considered a threat.

    But their special is something to fear...in that case it is FEAR ITSELF!
    The warcaller thrives on intimidation! it looks fierce and it's war call is just as nasty!

    WARCALL
    the warcaller can howl at few of the opponents unit 2 spaces away
    the first square in front of warcaller is affected, as are the 3 squares after the first.
    If an opponent is on one of those squares IT SUFFERS FEAR! and it's power is reduced by -3 and it's blocking by -30%, this effect lasts 2 turns and on the 3rd turn it gets reduced to -1 power, -10% blocking.

    so it goes like this
    warcall......1st turn -3 -30% blocking
    2nd turn -2 power -20% blocking
    3rd turn -1 power -10% blocking.


    *NOTE EFFECT DOES NOT STACK*

    Unit could be used to save a cleric from being sniped.
    2 scout hits kill cleric/ even with heal!
    with the warcall ability the scout cannot kill the cleric directly after a snipe!
    say this scenario goes down

    opponents scout walks into your formation and snipes the cleric (24-18=6) cleric heals and now sits at +18
    You now attack scout with any unit within range (doesnt matter realy) and say scout is damaged -17
    scout waits, now the WARCALLER aproaches scout and HOWLS! the scout now loses -3 power and 30% blocking! the scout can snipe the cleric but it will not be a fatal blow!.. now what does the opponent do? will he stick around? probably not.....in that case the cleric is still living and can live to heal and move.
    while the scout is in a fight to survive!


    PEACE!
    Last edited by bloodreign; 12-31-2006 at 06:05 AM.

  2. #2
    Official Banff Australian dakhamee has become immortal dakhamee has become immortal dakhamee has become immortal dakhamee has become immortal dakhamee has become immortal dakhamee has become immortal dakhamee has become immortal dakhamee has become immortal dakhamee has become immortal dakhamee has become immortal dakhamee has become immortal dakhamee's Avatar
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    Nice unit i cant see anything wrong with it.





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    Balanced and well thought out unit. Good job.
    ^That thing would tear someone up^

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  4. #4
    Gangsta Rap Made Me Do It Apocalypse0375 has become immortal Apocalypse0375 has become immortal Apocalypse0375 has become immortal Apocalypse0375 has become immortal Apocalypse0375 has become immortal Apocalypse0375 has become immortal Apocalypse0375 has become immortal Apocalypse0375 has become immortal Apocalypse0375 has become immortal Apocalypse0375 has become immortal Apocalypse0375 has become immortal Apocalypse0375's Avatar
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    Wow...one of the best balanced unit so far. Good job

  5. #5
    Extraordinaire Ol' Time has become immortal Ol' Time has become immortal Ol' Time has become immortal Ol' Time has become immortal Ol' Time has become immortal Ol' Time has become immortal Ol' Time has become immortal Ol' Time has become immortal Ol' Time has become immortal Ol' Time has become immortal Ol' Time has become immortal Ol' Time's Avatar
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    Very good, but maybe a bit underpowered, but a tiny bit isn't so bad, good unit.

  6. #6
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    Quote Originally Posted by bloodreign View Post

    These fearsome creatures were born to fight and are feared on the battlefield.They are a strong breed that focuses their battle prowess more on offense than defense. They still lose to knights because the knights have superior blocking, but they have a special ability that can prove invaluable on the battlefield!.
    Stop right there. People need to stop comparing things to knights. Everyone seems to be doing it. There are more units than the knight! Ya know, thats why people go gold and whatnot.

    Quote Originally Posted by bloodreign View Post
    WARCALLER STATS
    HP:52
    POWER:20
    ARMOR:20%
    BLOCKING:45%
    MOVEMENT:3
    RECOVERY:1
    yea, its a knight with a tad less armor and blocking.

    Quote Originally Posted by bloodreign View Post

    Warcallers pack a nasty punch on their own, they wield dual swords and have decent enough armor/blocking to be considered a threat.

    WARCALL
    the warcaller can howl at few of the opponents unit 2 spaces away
    the first square in front of warcaller is affected, as are the 3 squares after the first.
    If an opponent is on one of those squares IT SUFFERS FEAR! and it's power is reduced by -3 and it's blocking by -30%, this effect lasts 2 turns and on the 3rd turn it gets reduced to -1 power, -10% blocking.
    You do realize that reducing it's power and blocking by -3 and -30% respectively means it adds both armor and blocking.

    Quote Originally Posted by bloodreign View Post
    so it goes like this
    warcall......1st turn -3 -30% blocking
    2nd turn -2 power -20% blocking
    3rd turn -1 power -10% blocking.
    Yea, this isn't much. Considering its ability will also affect friendly targets, It would be hard to use if you were trying to weaken a knight wall to attack through it.

    Quote Originally Posted by bloodreign View Post
    Unit could be used to save a cleric from being sniped.
    2 scout hits kill cleric/ even with heal!
    Really now. I never knew that

    Quote Originally Posted by bloodreign View Post
    with the warcall ability the scout cannot kill the cleric directly after a snipe!
    say this scenario goes down
    Yes, but wouldn't you rather use that knight you took out to kill their scout instead?

    Quote Originally Posted by bloodreign View Post
    opponents scout walks into your formation and snipes the cleric (24-18=6) cleric heals and now sits at +18
    You now attack scout with any unit within range (doesnt matter realy) and say scout is damaged -17
    scout waits, now the WARCALLER aproaches scout and HOWLS! the scout now loses -3 power and 30% blocking! the scout can snipe the cleric but it will not be a fatal blow!.. now what does the opponent do? will he stick around? probably not.....in that case the cleric is still living and can live to heal and move.
    while the scout is in a fight to survive!
    Seriously, doesn't do much for me.

    Dude, you make a unit every day >.<

    Take a freakin break from CAU. No offense

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  7. #7
    Gold Account Member JesusCraig has become immortal JesusCraig has become immortal JesusCraig has become immortal JesusCraig has become immortal JesusCraig has become immortal JesusCraig has become immortal JesusCraig has become immortal JesusCraig has become immortal JesusCraig has become immortal JesusCraig has become immortal JesusCraig has become immortal JesusCraig's Avatar
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    Coder, your a fool.

    This is one of the most balanced and good units that CAU has had in awhile. It is strong like a knight, but it's considerably lower blocking means frontals are much more effective and this unit cannot form as effective a wall, it also has the wonderful warcry ability making it most useful when a unit is about to exit recovery, as opposed to most other units, which work best when a unit is just entering recovery. That in itself makes it unique, and the ability to save units at all makes it a viable alternative to more conventional knights.

    Personally I would have lowered the attack power and made the warcall ability innate to the attack, but it's your unit. Good job, I really like it.
    And if jesuscraig thinks it's wonderful, I don't think anyone can argue

  8. #8
    Crispy CAU Maker bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign's Avatar
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    Actualy Coder i was thinking of taking a sabbatical from CAU, but i would miss your nitpicking too much . j/k dude it's funny how you pick out the things i am too tired/ don't care to correct, like the reduce armor by -3 ect... good thing someone stayed in school.

    But realy i am thinking of a sabbatical. So many other CAU and LEADERBOARD ledgends have moved on.Maybe i'll take a break also.

    I think one more unit and i will take a break.
    I may only come back until a new IN-GAME unit is created

  9. #9
    Registered User zakjak12 has much to be proud of zakjak12 has much to be proud of zakjak12 has much to be proud of zakjak12 has much to be proud of zakjak12 has much to be proud of zakjak12 has much to be proud of zakjak12 has much to be proud of zakjak12 has much to be proud of zakjak12 has much to be proud of zakjak12 has much to be proud of
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    Wow. Very nice job on your unit. I hope this actually gets picked one day
    cuz that would be fun to play with.


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