THE ANCIENTS
Little is known about these elusive creatures apart from lore passed on through the generations. It is said that in a time of great evil these lumbering sages apear, ready to ward off and battle the evil that is coming.
I loved the Red Wizard in seeds tactics core, along with the mystical sorceress, i tried to combine both abilities and the looks of these units.![]()
Ancients Stats
HP:46
POWER:19 (unblockable)to multiple ememy units within LW radius
ARMOR:0%
MOVEMENT:3
BLOCKING:20%
RECOVERY:3
RANGE: 3 SQUARES SURROUNDING like a LW
This unit will use a ancient form of magic that will damage any opponents units within an LW range (note that the ancient is in the center of the spell aka like a chanty focus but the difference is it deals damage.)
The special thing about the ancients is it's ability to never hit an allied unit, that would be considered evil, and the ancients are never such.
So you can see the special abilities are numerous, with this unit you will never damage your own! that in itself is a HUGE advantage since you won't have to be terribly accurate.
Great unit 4 turtles, decent unit for a rush since it has decent durrability.
New attack pattern, and the ability to never hit allied units is definety new.
peace to the people!





Reply With Quote







.

