News & Events Game Guide Unit Stats Play Online Player Rankings Tournaments FAQ Community Forum
+ Reply to Thread
Results 1 to 15 of 15

Thread: Shrill!

  1. #1
    Crispy CAU Maker bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign's Avatar
    Join Date
    Oct 2004
    Location
    Vancouver
    Posts
    1,652

    Shrill!

    These bats are feared by many sending chills down the spines of even the most bravest warriors, these creatures are fast, obnoxious and if not tended to...... DEADLY!


    SHRILL STATS
    HP:38
    POWER: 10 (UNBLOCKABLE UNREDUCEABLE)
    ARMOR: 0%
    BLOCKING:45%
    MOVEMENT:4 not teleportation.
    RECOVERY:1
    RANGE:3 squares in a straight line


    This creature is a great finisher of weak units, it has incredible range coupled with unparaleled speed, unlike the other unblockable attacks of other units this is NOT A SPELL! but in fact a shrieking sonic boom that bursts eardrums and horrifies its opponents....If there are 3 opponents in the path of the shriekers scream , the first one gets 10 damage, the second gets 8 damage and the 3rd gets 6 damage!

    The unique thing about this unit is its ability to shriek through shrubs!, since shrubs have no eardrums this unit can shriek through shrubs!... very useful behind a shrub wall, you can slowly whittle down your opponent to nill health!

    and yes it was based upon a previous bat unit. AKA > giant bat <

    but hey this is a lil different.
    Last edited by bloodreign; 03-12-2007 at 10:43 PM.

  2. #2
    Registered User 13яєαк-12 is a splendid one to behold 13яєαк-12 is a splendid one to behold 13яєαк-12 is a splendid one to behold 13яєαк-12 is a splendid one to behold 13яєαк-12 is a splendid one to behold 13яєαк-12 is a splendid one to behold 13яєαк-12 is a splendid one to behold 13яєαк-12's Avatar
    Join Date
    Mar 2007
    Posts
    13
    looks sick

  3. #3
    Crispy CAU Maker bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign's Avatar
    Join Date
    Oct 2004
    Location
    Vancouver
    Posts
    1,652
    Sick as in .....

    NASTY= FANTASTIC?

    BAD=GOOD?

    or just plain sickly?
    it's supposed to look manegy

  4. #4
    Registered User 13яєαк-12 is a splendid one to behold 13яєαк-12 is a splendid one to behold 13яєαк-12 is a splendid one to behold 13яєαк-12 is a splendid one to behold 13яєαк-12 is a splendid one to behold 13яєαк-12 is a splendid one to behold 13яєαк-12 is a splendid one to behold 13яєαк-12's Avatar
    Join Date
    Mar 2007
    Posts
    13
    how bout this it sounds good

  5. #5
    Registered User Shadowkill attracts all the attention Shadowkill attracts all the attention Shadowkill attracts all the attention Shadowkill attracts all the attention Shadowkill attracts all the attention Shadowkill attracts all the attention Shadowkill attracts all the attention Shadowkill attracts all the attention Shadowkill attracts all the attention Shadowkill attracts all the attention Shadowkill attracts all the attention Shadowkill's Avatar
    Join Date
    Feb 2007
    Location
    Slovakia and Banff
    Posts
    266
    Range 3 means a mud-quake range? Or a DT attack pattern? Dont understand, other than that, i like it. It ruins assasin bomb - thats great for me because i hate all the people who have assasin on field just for bombing my knights out! With this unit they wont be even able to say "Thats not fair!" and they will die!
    Red Mage sleeps, Red Mage yawnz. Red Mage leaves, and I win!
    Slovakia will win the World Hockey Championship! Go Slovakia!

  6. #6
    Registered User scb has much to be proud of scb has much to be proud of scb has much to be proud of scb has much to be proud of scb has much to be proud of scb has much to be proud of scb has much to be proud of scb has much to be proud of scb has much to be proud of
    Join Date
    Jan 2006
    Posts
    1,296
    It's lward range unless "Orthogonal" or some such thing is tacked on.

    This is a weakened version of that "Chaos Worm" I just now glanced at... looks like you're rehashing old ideas. Btu this one's an underpowered muddy.
    Brilliand

    You are what you choose.
    Truth is truth, no matter who says it.
    All truth is God's truth.
    The truth can stand up to any test.

  7. #7
    Gold Account Member HierophantNexus has become immortal HierophantNexus has become immortal HierophantNexus has become immortal HierophantNexus has become immortal HierophantNexus has become immortal HierophantNexus has become immortal HierophantNexus has become immortal HierophantNexus has become immortal HierophantNexus has become immortal HierophantNexus has become immortal HierophantNexus has become immortal HierophantNexus's Avatar
    Join Date
    Mar 2007
    Posts
    706
    scb with a recovery time of 1 and a blocking I beg to differ.

  8. #8
    Registered User scb has much to be proud of scb has much to be proud of scb has much to be proud of scb has much to be proud of scb has much to be proud of scb has much to be proud of scb has much to be proud of scb has much to be proud of scb has much to be proud of
    Join Date
    Jan 2006
    Posts
    1,296
    Oh, that's a difference... no movement wait. Nah, that isn't significant enough. The lack of movement wait almost perfectly balances the lack of teleport. it's quite close to the chaos worm and mud golem.

    I deny you permission to differ.
    Brilliand

    You are what you choose.
    Truth is truth, no matter who says it.
    All truth is God's truth.
    The truth can stand up to any test.

  9. #9
    Gold Account Member HierophantNexus has become immortal HierophantNexus has become immortal HierophantNexus has become immortal HierophantNexus has become immortal HierophantNexus has become immortal HierophantNexus has become immortal HierophantNexus has become immortal HierophantNexus has become immortal HierophantNexus has become immortal HierophantNexus has become immortal HierophantNexus has become immortal HierophantNexus's Avatar
    Join Date
    Mar 2007
    Posts
    706
    scb

    If it can fly what would get in it's way? I think teleport is implied.

  10. #10
    GurdInit... Woodland has become immortal Woodland has become immortal Woodland has become immortal Woodland has become immortal Woodland has become immortal Woodland has become immortal Woodland has become immortal Woodland has become immortal Woodland has become immortal Woodland has become immortal Woodland has become immortal Woodland's Avatar
    Join Date
    Oct 2005
    Location
    Kingdom Valley. Reputation: *Shrug*
    Posts
    5,887
    Guys guys guys...

    The movement doesn't match it's attack pattern, hitting multiple units in a line such as a Witch, Pyro/DSM and Muddy should make this have more than a one turn wait after attackin'.

    No wait after teleporting? That's a let down, if anything, it should have one wait turn after moving and 2 turns or 3 turns after attackin'.


  11. #11
    Registered User scb has much to be proud of scb has much to be proud of scb has much to be proud of scb has much to be proud of scb has much to be proud of scb has much to be proud of scb has much to be proud of scb has much to be proud of scb has much to be proud of
    Join Date
    Jan 2006
    Posts
    1,296
    Huh... I don't like stats being implied by the description. The description should just be flavor text, not part of the stat block. I'm not seeing any teleport until he puts it there.

    I missed the multi-targetting, though. OK, it's unlike the chaos worm or mud golem.

    The damage is like a close-range pyromancer... I think 1 wait is OK, since the rest of the unit is wimpy.
    Brilliand

    You are what you choose.
    Truth is truth, no matter who says it.
    All truth is God's truth.
    The truth can stand up to any test.

  12. #12
    Registered User celdem2 has become immortal celdem2 has become immortal celdem2 has become immortal celdem2 has become immortal celdem2 has become immortal celdem2 has become immortal celdem2 has become immortal celdem2 has become immortal celdem2 has become immortal celdem2 has become immortal celdem2 has become immortal
    Join Date
    Feb 2007
    Location
    In a bear infested cave :)
    Posts
    210
    hm.. that's a nice unit that picture is a little um... weird... but it's still good!

  13. #13
    Gold Account Member HierophantNexus has become immortal HierophantNexus has become immortal HierophantNexus has become immortal HierophantNexus has become immortal HierophantNexus has become immortal HierophantNexus has become immortal HierophantNexus has become immortal HierophantNexus has become immortal HierophantNexus has become immortal HierophantNexus has become immortal HierophantNexus has become immortal HierophantNexus's Avatar
    Join Date
    Mar 2007
    Posts
    706
    Bats with more armor than knights? That's messed up. Drop the armor to 0 bats don't fly about clad in plate mail. Give the bats teleport like all flying units and raise the hit points. You can keep the damage. I like the cone efect 1 3 5

    xxxxx
    xxxxx
    xxxxx

  14. #14
    The Paraplegic Giraffe KBHoleN1 has become immortal KBHoleN1 has become immortal KBHoleN1 has become immortal KBHoleN1 has become immortal KBHoleN1 has become immortal KBHoleN1 has become immortal KBHoleN1 has become immortal KBHoleN1 has become immortal KBHoleN1 has become immortal KBHoleN1 has become immortal KBHoleN1 has become immortal KBHoleN1's Avatar
    Join Date
    Dec 2003
    Posts
    5,093
    I just have to point out, more things can block sound than eardrums. No shit shrubs don't have ear drums, but that doesn't mean sound passes right through them. I'm not saying the shrubs should block the sound, just that the reasoning for it is moronic.

    Like scb said, it's a weakened mud golem. 1 wait doesn't make that big of a difference, and it doesn't get past the similarities to the mud. The only major difference is the shrub thing, which could be clarified some. I took the meaning as the shrubs neither affect or are affected by the sound, meaning they are not destroyed, and the attack is not weakened or blocked.

    The unit seems pretty pointless, as it almost copies a SECONDARY attack of an existing unit. Plus, the description doesn't really fit the stats. As someone pointed out, why would the bat not teleport through (or rather fly over) other units. Logistically, shrubs WOULD affect the sound, unless the bat hovers and attacks over the shrubs.

  15. #15
    Registered User Shadowkill attracts all the attention Shadowkill attracts all the attention Shadowkill attracts all the attention Shadowkill attracts all the attention Shadowkill attracts all the attention Shadowkill attracts all the attention Shadowkill attracts all the attention Shadowkill attracts all the attention Shadowkill attracts all the attention Shadowkill attracts all the attention Shadowkill attracts all the attention Shadowkill's Avatar
    Join Date
    Feb 2007
    Location
    Slovakia and Banff
    Posts
    266
    I agree. If the sound is so strong that the units take damage from it, then the sound wave is strong enough to bring shrubs down.
    Red Mage sleeps, Red Mage yawnz. Red Mage leaves, and I win!
    Slovakia will win the World Hockey Championship! Go Slovakia!

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts


About Us | Advertising | Privacy | TOS | Contact Us | Cancel Site requirement: Macromedia Flash Player
Copyright © 2009 TAO Gaming, Inc Game and website created by Digital Seed Entertainment