News & Events Game Guide Unit Stats Play Online Player Rankings Tournaments FAQ Community Forum
+ Reply to Thread
Results 1 to 6 of 6

Thread: Golem Coroder

  1. #1
    Crispy CAU Maker bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign has become immortal bloodreign's Avatar
    Join Date
    Oct 2004
    Location
    Vancouver
    Posts
    1,652

    Golem Coroder

    Golem Corroder

    This Golem unit was birthed from the most noxious of elements ACID! no unit is able to touch it and get away unsinged by this monstrocity!



    He has a glowing aura about him like a dsm BUT IT IS TEAM COULOR, the GC is team color also!

    GOLEM CORODER STATS

    HP:60
    POWER: 10 (BLOCKABLE) + -3% ARMOR PERMANENT!
    ARMOR:0%
    BLOCKING:0%
    MOVEMENT:3
    RECOVERY:2
    RANGE:1


    This unit is most noxious and has the ability to weaken enemies by merely splashing some of it's toxic substrate upon the victim!

    #1 if golem coroder successfuly hits a unit the unit suffers 10 damage plus -3 armor percentage!

    #2 if opponent blocks it's blocking percentage CAP! will go down 5% due to the shield/staff wings being damaged.

    #3 if a MELE UNIT attacks the GC their weapon will corode and suffer a -1 in power PERMANENT!

    YOUR FELLOW UNITS CANNOT WALK THROUGH THIS UNIT! ~ or maybe you can but you will suffer 10 dmg and -3 armor!
    Last edited by bloodreign; 04-01-2007 at 09:52 PM.

  2. #2
    Wizzy' Stold My Balls Deepsea has become immortal Deepsea has become immortal Deepsea has become immortal Deepsea has become immortal Deepsea has become immortal Deepsea has become immortal Deepsea has become immortal Deepsea has become immortal Deepsea has become immortal Deepsea has become immortal Deepsea has become immortal
    Join Date
    Feb 2007
    Location
    Chicago, Illinois
    Posts
    2,136
    It's a very cool idea, well planned out, I would lower the loseage of armor points being taken away tho, because knights are an important feature. I would lower it to -3 or -4. I'm just not feeling -5.

  3. #3
    Registered User scb has much to be proud of scb has much to be proud of scb has much to be proud of scb has much to be proud of scb has much to be proud of scb has much to be proud of scb has much to be proud of scb has much to be proud of scb has much to be proud of
    Join Date
    Jan 2006
    Posts
    1,296
    Yes, good job... the permanent penalties aren't powerful enough to save the golem. I don't think the abilities are really new, and I don't like the specialization for melee units (could be changed to blockable range 1 or just blockable), but it seems balanced.
    Brilliand

    You are what you choose.
    Truth is truth, no matter who says it.
    All truth is God's truth.
    The truth can stand up to any test.

  4. #4
    teh 1 wid noledge Red Mage has become immortal Red Mage has become immortal Red Mage has become immortal Red Mage has become immortal Red Mage has become immortal Red Mage has become immortal Red Mage has become immortal Red Mage has become immortal Red Mage has become immortal Red Mage has become immortal Red Mage has become immortal Red Mage's Avatar
    Join Date
    Feb 2007
    Location
    On My Computer
    Posts
    417
    What is with all the recent Golems? Anyway, it's balanced, his abilitys aren't overpowered like most stat changing units are, and it is well thought out. Nice one!
    Definition of Red Mage

    ^Props To Buster For The Banner^

  5. #5
    Registered User Shadowkill attracts all the attention Shadowkill attracts all the attention Shadowkill attracts all the attention Shadowkill attracts all the attention Shadowkill attracts all the attention Shadowkill attracts all the attention Shadowkill attracts all the attention Shadowkill attracts all the attention Shadowkill attracts all the attention Shadowkill attracts all the attention Shadowkill attracts all the attention Shadowkill's Avatar
    Join Date
    Feb 2007
    Location
    Slovakia and Banff
    Posts
    266
    I think its a bit underpowered. With a melee range and 2 recovery ( what means that it must wait one turn before moving again ) it wont be able to reach its targets. I guess if it decrease wards blocking percentage? Dont know, but the penalties are so weak that with 10 blockable damage its useless. Easy scout target, slow and sure to hit. Maybe useful in turtles.
    Red Mage sleeps, Red Mage yawnz. Red Mage leaves, and I win!
    Slovakia will win the World Hockey Championship! Go Slovakia!

  6. #6
    Registered User falcox is a splendid one to behold falcox is a splendid one to behold falcox is a splendid one to behold falcox is a splendid one to behold falcox is a splendid one to behold falcox is a splendid one to behold falcox is a splendid one to behold falcox is a splendid one to behold falcox's Avatar
    Join Date
    May 2006
    Posts
    18

    Cousin of the Acid Golem


+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts


About Us | Advertising | Privacy | TOS | Contact Us | Cancel Site requirement: Macromedia Flash Player
Copyright © 2009 TAO Gaming, Inc Game and website created by Digital Seed Entertainment