FROSTMANCER
This is a Grey playable UNIT! (look for gold power-up bonus)
These mages are a remote clan of spellcasters who focus their abilities on the element of ice.
They view ice as supperior to fire because it can do much more than fire can, it can kill your enemies, protect and preserve your allies, block paths and it lasts longer.
They have yet to perfect their abilities to the point where they can freeze an enemy like a frost golem, but their aquired talents are not to be less feared.
FROSTMANCER STATS:
HP: 30
POWER: 10 (irreduceable) (+1)
ARMOR: 0%
BLOCKING: 30%
MOVEMENT: 3
RANGE: 3
RECOVERY: 3
These mages do not seem to hold an edge over the mighty destructive flame of the pyromancers. But their strength lies in their versatility.
When a frostmancer selects a tile (in attack phase) that tile becomes encapsulated in ice. This ice can serve as a physical barrier so that no unit may occupy that space unless they hit the ice
In the event an opponent is on the tile selected, the frostmancer will encapsulate the opponent in a prison of ice (it looks like a small mountain) for 2 turns. The opponent will take 10 damage on the initial encapsulation and after that -1 damage per turn in the ice. The opponent cannot free itself durring those 2 turns, but another unit may do so without damaging their friendly unit and break the ice.
>>*note: the ice is so thick an opponent cannot heal his unit*<<
One neat trick the frostmancer has learned is to encapsulate himself in that same shell of ice used to trap enemies, it does not harm him at all, but merely protects and preserves him from harm (lasts 2 turns) or intill ice is shattered.
* special: the frostmancer gets +1 power for every frost golem on your side so the damage would be for 1 frost (11 damage and -2 everey turn in ice)
So you see this unit is insanely versatile![]()




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