The Naga
When someone mentions the Nagas name many words to describe them come to mind, intensly fierce, uncannily elusive, and magicaly dominant come to mind.
These creatures believe they rule all that is magical, in fact they believe they are the ones that gave birth to the magical arts. They boast many atributes that human spelcasters do not, and they loyaly guard these abilities so as to not have the human attain them.
Naga's Stats
HP: 43
POWER: 14 (7)
ARMOR: ( dampens magic attacks by 40%)
BLOCKING: 0%
MOVEMENT:4
RECOVERY:2
RANGE:4 ( straight line)
What is unique about this unit is it's ability to dampen magical attacks. Since they are masters in the magical arts, they are able to cushion the magical spells directed at them ( only offensive spells, not poison,quake, or freeze spells)
Basicaly this unit is like an unblockable scout that hits one unit for 14 damage, then the next ones surrounding for 7 dmg.
It may not seem like much, but it all adds up in the long run, paired with a mud golem you could easily dispatch any nasty mage bomb.
I think this is a decent unit, nothing special, but able to kill spellcasters easily, even DT'S dont stand a chance against this puppy!
* every additional naga on field increases their power by +1*
A group of these nasties say 3 could do some serious killing against mage bombs........stone em,and sendem in against a spellcaster army.
some tweakage is still required i will play with this some more.
Do you see how UBER WEAK this unit is against knights?




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