In order to spout another cau, i will leave with a fast and cool addition to the game.
This mage is ICE COLD!
He's so cool, he's cooler than your grandma.
HP:30
POWER:14
ARMOR:0%
BLOCKING:25%
MOVEMENT:3
RECOVERY:3
RANGE:4 (straight line los)
What this unit does is throw a glowing ball of focused cold at an enemy ( think UBER UNBLOCKABLE SNOWBALL)
What happens to the unit attacked is unique in manner of taoality.
-unit is damaged for 14 points
-unit is partialy frozen (reducing movement by 1, blocking by 20%and power by 3)<<< effect lasts 1 turn.
So this unit is effective in blasting a Dragon Tyrant preventing him from 1 hit killing a DMW next turn.
It overall reduces the power and effect of infiltrators, a scout that just infiltrated a turtle and that hit a cleric for 18 is still a threat to kill that cleric 2 turns down the road....... not with the frost mage!
the frost mage can cripple the scout causing the reduction in stats ( -3 power-20%blocking and -1 movement)
Thus hammpering an "effective" but still probable cleric kill and hasty gettaway!
He also can reduce the power of a LW for 1 turn so that your other mages/whisp can go in and not be killed in 1 hit.
There is a special ability where for each frost mage on the field each additional frost mage gains +1 power.
Frooosssstyyyy!



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