The magic users of this world are always looking for new ways to increase their powerful spells and abilities through any means possible.
One such way is through a new ward. It amplifies the existing powers of the damage dealing magic users (MELE UNITS NOT AFFECTED).
One may automaticaly say OVERPOWERED! but not so... read below.
Amplification Ward Stats
HP: 45
POWER: FOCUS ( +1 aoe (1/2 original damage)
ARMOR: 0%
BLOCKING: 100%
MOVEMENT: immobile
RECOVERY: 3
RANGE: (cross shaped like stone golem..but amp ward must be in middle)
What this ward does is improve the magic users attacks TREMENDOUSLY!
As of now it would effect (dark magic witch, pyromancers,DSM'S,WHISPS, and DRAGON TYRANTS.) Undecided if frosts,enchantresses would be benefited.
What this ward does is increase the AOE of a pyro shot or a DMW shot by 1
but the new area of effect only does HALF the total damage of the original shot.
So instead of a 5 square cross shaped pattern of attack for a pyro.. it would increase to an ENCHANTRESSLIKE RANGE! which is 2 squares around the target.... the original cross shaped pattern would deal 15 damage.. while the new extended AOE would do 7.
It is better suited to For DMW since they will damage 4 squares for 24 damage but the new AOE will make them hit 9 squares in addition for 12 damage.
The DT will PWN because he can travel faster and farther than his Mage counterparts.. imagine shooting an opponents mage for 28 damage.. and damaging the surrounding units by 14 AT THE SAME TIME! NASTYYYIE!
I may have to tone it down but as of now it seems to rule as is.
Does it make sense to you guys?
All this unit does is "amplify or enlarge" the AREA OF EFFECT that a mage can attack.. it does not add to the OVERALL power of the mage, but it increases the range and versatility.
Is it too broken?
Below is a CODE of the extended AOE and how it affects a regular pyromancer.....
Here is a sampling of a Dark Magic Witch with Extra AOE due to the amp ward.Code:X XXX XXXXX XXX X X= 7 Damage extended AOE X= 15 Damage regular pyro shot.
x= 12 damage tileCode:W xXx xXx xXx xXx x
X= 24 damage tile.
I hope this clears this unit up a bit.. code takes longer than i would like.



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