THIS IS A GHOST AND HE HAS THE MOST....
Basicaly i would like to see a unit that supports other units to gain special tallents.... (aka stone golem, dsm, bw)
So what ther ghost with the most does is this..IT TURNS THE FELLOW UNIT ETHERIAL meanins that the unit can walk through an opponents formation with ease.
I will explain a bit later but i will just slam up some random stats.
GHOST WITH THE MOST
HP:45
POWER: (etherial)(focus)
ARMOR:0%
BLOCKING:0%
MOVEMENT:5 (teleport)
RECOVERY:2
RANGE:1
What this unit does is make a fellow unit etherial in nature, half in this world and half in the netherworld.
While in this state the affected unit cannot block, and their attacks while etherial are only 50% of their original power.
But on a plus note the unit only takes 50% of the damage he usualy would normaly.
+1 movement for etherial unit is also expirienced
So imagine you etherializing a fellow knight... that knight walks through an opponents turtle..you re-focus your ghost.. the original effect is now broken..now you have a studly knight deep inside your opponents turtle..
I think it could be a great adition to the game.
1) etherialize a scout so that he takes minimal damage...while he picks off low hp mages. 9 hp or less.
2) ghostify your poison whisp so that he takes minimal damage and could live to poison another day!
3) The above scenario with a knight/assasin where you infiltrate and when you are in a good position , break the ghosts focus effect to re-materialize your unit...
4)Etherialize your cleric so that it would only take 1/2 damage...remember the cleric would only heal for 6 thereafter in etherial form.
I am debating if you could make the opponents units transparent and etherial also... that way you could literaly walk through them ....
think of a ghost etherializing a LW so that your witch could walk unipeded to kill a cleric......tasty hmmmmm?
If you think of it imagine a ghost knight.
He will take only 9 damage per regular knight hit..all the while being able to move past the other players knights.....two turns to hit your knight with two knight hits = only 18 damage...you can then heal up and you will be at 44 health.. deep behind lines to cause problems.
It is a relativly weak ability at the moment.. or not....i don't realy know.
I twould be good to etherialize an opponents strong unit such as a DT and somehow barrier the ghost keeping him away from focus being broken that way the DT is only doing 14 points of damage every 2-3 turns.



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