The Telekinetic
Stats
HP: 33/33
Blocking: 40% (20%)
Armor: None
Movement: 3 blocks
Attack Pattern: Focus Control Spell
Attack Range: 3 blocks
Recovery: 3 turns
Type of Unit: Human
While most humans train for physical strength or possibly magic abilities, the Telekinetic studies hard the process of thought and control of the body. Telekinetic units have found a difficult yet beneficial way to control opposing units for a short time.
Special abilities: Telekinesis***
***Telekinesis works somewhat like Paralyzation. Once a Telekinetic focuses on an opposing unit, the owner of the Telekinetic may control the unit as long as Focus is not broken. The Telekinetic may only move a unit within 3 blocks of itself and must still abide by the rules of the unit. For example: The Telekinetic Focuses on an opposing Knight. He may make the Knight move 3 blocks maximum and maintain the same attack pattern.
*How to Use the Telekinetic*
The Telekinetic must keep the unit within 3 blocks of himself at all times, so placement of the Telekinetic is key. Therefore, if the opponent has a single Knight and Cleric against your Telekinetic, and their Knight is two blocks in front of their Cleric, your best move would be to move the Telekinetic straight in front of their Knight, Focus on the Knight, then on your next turn make the Knight move to hit his own Cleric. Once the Cleric is gone, the Focus on the Knight acts as a Paralyze spell, ending the match.
Creator Comments: Personally I think this unit is fairly balanced... like a Frost Golem only slightly stronger (because of the Control Spell), and slightly weaker when it comes to HP. The blocking may be a bit much... maybe we should remove that so that this unit resembles all other Focus units, but regardless, blocking percentage is negated when Focus is active. Ok, well, hope you like it and if you don't, oh well![]()


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