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Old 11-03-2009, 03:44 PM   #1
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Weather Ward

Name: Weather Ward

Long ago magicians created these tools to bring a good harvest each year. They were soon seen as tools of evil and were cast aside and destroyed. Only a few remain.

HP: 44
Armor: 0%
Power: Weather change, see description below titled "Weather Change"
Range: 8 Spaces, Focus Spell.
Block: 100%
Movement: 0
Wait: 3 Turns

Weather Change: Weather change will last as long Weather Ward is focused. Weather Ward must be hit to be unfocused.

Snow: The field begins to snow, this will decrease the wait for a Snow Golem's movement and recovery. It will eventually turn into hail 5 turns after it has been activated which will do 2 damage to every pieces on the field, this will not cause anything to become defocused.

Sun: Decreases the power of every beast on the field by 5%

Rain: The field will become muddy and damp, every unit without teleport will have a movement of one less.

Rate it, hate it, tell me what you think.

Last edited by Flame.; 11-03-2009 at 03:55 PM.
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Old 11-03-2009, 03:48 PM   #2
Toledo 13
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1. How do you choose what weather effect will be created?
2. "It will eventually turn into hail..." What is eventually?
3. 5% is strange. I'm thinking you should subtract a base number of damage or at least raise the percentage.
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Old 11-03-2009, 03:55 PM   #3
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Originally Posted by Toledo 13 View Post
1. How do you choose what weather effect will be created?
2. "It will eventually turn into hail..." What is eventually?
3. 5% is strange. I'm thinking you should subtract a base number of damage or at least raise the percentage.
1. When you click on it you will see those 3 options to choose.
2. 5 turns after it has been activated, I'll edit that in.
3. It's a 5% decrease in the amount of damage they cause. It's there to weaken beasts, but I wasn't so sure about adding a certain number since it will affect each beast in a different way. Shoot now I found a flaw since half of them don't have an attacking power, I guess it could affect their recovery and movement.
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Old 11-03-2009, 04:03 PM   #4
Toledo 13
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You can't change the way the game is just for one new unit.
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Old 11-03-2009, 04:06 PM   #5
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You can't change the way the game is just for one new unit.
Explain this please. I'm not sure which point are you talking about. Is it the concept of weather, because isn't a new unit supposed to... bring some new to the game?
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Old 11-03-2009, 04:10 PM   #6
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I'm saying that the game is played where each unit may click to move, click to attack, and click to change position. Some units are given a special move which can be done by clicking and holding the unit. This means that each unit can have a maximum 2 attacks. A standard one click attack, and a special click and hold attack. Your ward has 3. Since this is a purely hypothetical unit it really isn't a big deal, but it's helpful to stick to the basic framework of the game when creating a unit.
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Old 11-03-2009, 04:15 PM   #7
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Originally Posted by Toledo 13 View Post
I'm saying that the game is played where each unit may click to move, click to attack, and click to change position. Some units are given a special move which can be done by clicking and holding the unit. This means that each unit can have a maximum 2 attacks. A standard one click attack, and a special click and hold attack. Your ward has 3. Since this is a purely hypothetical unit it really isn't a big deal, but it's helpful to stick to the basic framework of the game when creating a unit.
So you're saying this unit would be perfectly Ok with the standards you're setting if I take out one weather effect?

The reason I put more than one was so this unit could be adadptable for more than one situation and adding another element to watch out for when planning an attack.
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Old 11-03-2009, 04:18 PM   #8
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They are not standards I have set, it is simply the way the game works. You should build your unit so that it fits into the way the game functions, that is all I am saying.
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Old 11-03-2009, 04:21 PM   #9
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They are not standards I have set, it is simply the way the game works. You should build your unit so that it fits into the way the game functions, that is all I am saying.
Nowhere have I seen in the game rules or CAU rules that a unit can not have 3 abilities, you didn't answer my question though.

So does those 3 abilities make it so overpowered that they shouldn't be considered are one or two (or maybe three) of them underpowered to the point where they can't affect the game in a positive/strategic way?
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Old 11-03-2009, 06:20 PM   #10
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Nowhere have I seen in the game rules or CAU rules that a unit can not have 3 abilities, you didn't answer my question though.

So does those 3 abilities make it so overpowered that they shouldn't be considered are one or two (or maybe three) of them underpowered to the point where they can't affect the game in a positive/strategic way?
What he's saying is, the game isn't programmed to be able to open up this display of choosing what attack you want to use, you simply click the unit and it does something, or you click and hold the unit and it does something. The unit you are suggesting would call for a major revamp of the combat system which will never be done for this one unit. Also its powers affect everything else on the board which would require a ton of work.

What do you mean when you say "the field will become muddy and damp?" Will the actual image of the ground in game become a big mudpit? The ground isn't meant to change in appearance.

This unit isn't practical enough to fit into a game as basic as TAO is.
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Last edited by Supfellas; 11-03-2009 at 06:23 PM.
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Old 11-04-2009, 04:11 PM   #11
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What he's saying is, the game isn't programmed to be able to open up this display of choosing what attack you want to use, you simply click the unit and it does something, or you click and hold the unit and it does something. The unit you are suggesting would call for a major revamp of the combat system which will never be done for this one unit. Also its powers affect everything else on the board which would require a ton of work.

What do you mean when you say "the field will become muddy and damp?" Will the actual image of the ground in game become a big mudpit? The ground isn't meant to change in appearance.

This unit isn't practical enough to fit into a game as basic as TAO is.
Oh, it seemed like he was saying this unit wasn't good just because it was a little different. I could easily edit it to two weather effects and make the way you use it a little different.

That's just the description, no the tiles that are effected will just appear a different color. Why couldn't the ground change, just because its different?

Why do you think it's not practical enough, the only reasons I have heard is "It's different. It's not standard. The game isn't meant to be that way, which is backed up by those two reasons above." which doesn't seem like much of a reason.
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Old 11-04-2009, 04:30 PM   #12
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Not to be mean, but you are being a retard. your unit would not work, Not becuase it is different as you put it. but becuase they would have to edit the whole game, and it will not happen to make one new unit."Reasons the game would need changed for your unit to work. #1 the ground changing color,texture,or anything like that. #2 Unit can only have 2 attacks.
#3 it could not change from snow to hail by its self, it would have to re-attack and when you re-attacked your 2nd attack could be used instead of the first one you used.
#4 this unit is way to weak. and it harms your own units? If not make this part clear:Snow: The field begins to snow, this will decrease the wait for a Snow Golem's movement and recovery. It will eventually turn into hail 5 turns after it has been activated which will do 2 damage to every pieces on the field, this will not cause anything to become defocused. <Edit that part. An it is still a weak unit... And since when is there a snow golem? another unit you plan on making?
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Old 11-05-2009, 09:15 PM   #13
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Not to be mean, but you are being a retard.

That's really mature.

your unit would not work, Not becuase it is different as you put it.

but becuase they would have to edit the whole game, and it will not happen to make one new unit.

This is a what if, if Seed could easily edit the game itself for this then it would work. Or do you think it wouldn't work just because the way you add it to the game.

"Reasons the game would need changed for your unit to work. #1 the ground changing color,texture,or anything like that.
#2 Unit can only have 2 attacks.

Take out one weather effect, problem fixed.

#3 it could not change from snow to hail by its self, it would have to re-attack and when you re-attacked your 2nd attack could be used instead of the first one you used.

I'm pretty sure it the game could be programmed.

#4 this unit is way to weak. and it harms your own units? If not make this part clear:Snow: The field begins to snow, this will decrease the wait for a Snow Golem's movement and recovery. It will eventually turn into hail 5 turns after it has been activated which will do 2 damage to every pieces on the field, this will not cause anything to become defocused. <Edit that part. An it is still a weak unit... And since when is there a snow golem? another unit you plan on making?

I ment Frost Golem, I haven't played the game in a few months. That's a valid reason, the point of this unit is for support to certain units and to weaken certain others. Yes, it can hurt your own units but it can also hurt your oppenents. So do you have an idea to solve any of the problems you mentioned?
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Last edited by Flame.; 11-05-2009 at 09:17 PM.
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Old 11-09-2009, 02:37 PM   #14
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A lil birdy told me that there contract is up so they can not make edits to the game,
so it could not be programmed. However I like your idea expecaily with a few edits but it just will not work...I will share said edits with you if you want...Im not trying to be mean. I am just trying to tell you that it won't work, Trying to save you the time of coming up with units that can not be made.
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Old 11-10-2009, 03:37 PM   #15
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A lil birdy told me that there contract is up so they can not make edits to the game,
so it could not be programmed. However I like your idea expecaily with a few edits but it just will not work...I will share said edits with you if you want...Im not trying to be mean. I am just trying to tell you that it won't work, Trying to save you the time of coming up with units that can not be made.
Sigh... Please read the name of the section. This isn't to created into an actual unit so the game rules about new units have absolutly nothing to do with how good or bad a unit is.

I like that you're telling me what or can not work that actualy relates to the game instead of how the unit is created but I don't expect this to be be made, and whether it will or not shouldn't affect on whether it would actualy work. Trying something different must be a pretty new concept to most of you.
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