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#1 |
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Registered User
Join Date: Jun 2008
Posts: 491
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Weather Ward
Name: Weather Ward
Long ago magicians created these tools to bring a good harvest each year. They were soon seen as tools of evil and were cast aside and destroyed. Only a few remain. HP: 44 Armor: 0% Power: Weather change, see description below titled "Weather Change" Range: 8 Spaces, Focus Spell. Block: 100% Movement: 0 Wait: 3 Turns Weather Change: Weather change will last as long Weather Ward is focused. Weather Ward must be hit to be unfocused. Snow: The field begins to snow, this will decrease the wait for a Snow Golem's movement and recovery. It will eventually turn into hail 5 turns after it has been activated which will do 2 damage to every pieces on the field, this will not cause anything to become defocused. Sun: Decreases the power of every beast on the field by 5% Rain: The field will become muddy and damp, every unit without teleport will have a movement of one less. Rate it, hate it, tell me what you think. Last edited by Flame.; 11-03-2009 at 03:55 PM. |
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#2 |
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The Bee's Knees
Join Date: Sep 2005
Posts: 1,165
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1. How do you choose what weather effect will be created?
2. "It will eventually turn into hail..." What is eventually? 3. 5% is strange. I'm thinking you should subtract a base number of damage or at least raise the percentage. |
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#3 | |
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Registered User
Join Date: Jun 2008
Posts: 491
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Quote:
2. 5 turns after it has been activated, I'll edit that in. 3. It's a 5% decrease in the amount of damage they cause. It's there to weaken beasts, but I wasn't so sure about adding a certain number since it will affect each beast in a different way. Shoot now I found a flaw since half of them don't have an attacking power, I guess it could affect their recovery and movement. |
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#4 |
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The Bee's Knees
Join Date: Sep 2005
Posts: 1,165
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You can't change the way the game is just for one new unit.
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#5 |
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Registered User
Join Date: Jun 2008
Posts: 491
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#6 |
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The Bee's Knees
Join Date: Sep 2005
Posts: 1,165
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I'm saying that the game is played where each unit may click to move, click to attack, and click to change position. Some units are given a special move which can be done by clicking and holding the unit. This means that each unit can have a maximum 2 attacks. A standard one click attack, and a special click and hold attack. Your ward has 3. Since this is a purely hypothetical unit it really isn't a big deal, but it's helpful to stick to the basic framework of the game when creating a unit.
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#7 | |
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Registered User
Join Date: Jun 2008
Posts: 491
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Quote:
The reason I put more than one was so this unit could be adadptable for more than one situation and adding another element to watch out for when planning an attack. |
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#8 |
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The Bee's Knees
Join Date: Sep 2005
Posts: 1,165
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They are not standards I have set, it is simply the way the game works. You should build your unit so that it fits into the way the game functions, that is all I am saying.
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#9 | |
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Registered User
Join Date: Jun 2008
Posts: 491
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Quote:
So does those 3 abilities make it so overpowered that they shouldn't be considered are one or two (or maybe three) of them underpowered to the point where they can't affect the game in a positive/strategic way? |
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#10 | |
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Goes Richter
Join Date: Oct 2009
Location: Backdoor
Posts: 127
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Quote:
What do you mean when you say "the field will become muddy and damp?" Will the actual image of the ground in game become a big mudpit? The ground isn't meant to change in appearance. This unit isn't practical enough to fit into a game as basic as TAO is. Last edited by Supfellas; 11-03-2009 at 06:23 PM. |
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#11 | |
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Registered User
Join Date: Jun 2008
Posts: 491
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Quote:
That's just the description, no the tiles that are effected will just appear a different color. Why couldn't the ground change, just because its different? Why do you think it's not practical enough, the only reasons I have heard is "It's different. It's not standard. The game isn't meant to be that way, which is backed up by those two reasons above." which doesn't seem like much of a reason. |
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#12 |
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Banned
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Not to be mean, but you are being a retard. your unit would not work, Not becuase it is different as you put it. but becuase they would have to edit the whole game, and it will not happen to make one new unit."Reasons the game would need changed for your unit to work. #1 the ground changing color,texture,or anything like that. #2 Unit can only have 2 attacks.
#3 it could not change from snow to hail by its self, it would have to re-attack and when you re-attacked your 2nd attack could be used instead of the first one you used. #4 this unit is way to weak. and it harms your own units? If not make this part clear:Snow: The field begins to snow, this will decrease the wait for a Snow Golem's movement and recovery. It will eventually turn into hail 5 turns after it has been activated which will do 2 damage to every pieces on the field, this will not cause anything to become defocused. <Edit that part. An it is still a weak unit... And since when is there a snow golem? another unit you plan on making? |
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#13 | |
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Registered User
Join Date: Jun 2008
Posts: 491
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Quote:
Last edited by Flame.; 11-05-2009 at 09:17 PM. |
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#14 |
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Banned
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A lil birdy told me that there contract is up so they can not make edits to the game,
so it could not be programmed. However I like your idea expecaily with a few edits but it just will not work...I will share said edits with you if you want...Im not trying to be mean. I am just trying to tell you that it won't work, Trying to save you the time of coming up with units that can not be made. |
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#15 | |
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Registered User
Join Date: Jun 2008
Posts: 491
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Quote:
I like that you're telling me what or can not work that actualy relates to the game instead of how the unit is created but I don't expect this to be be made, and whether it will or not shouldn't affect on whether it would actualy work. Trying something different must be a pretty new concept to most of you. |
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