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Old 11-12-2009, 10:04 PM   #16
Ragnarth
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Originally Posted by lemon_ View Post
This is just... um ... very simplistic view to put it in a non-insulting way.

Enchantress is involved in every single game. Most of the time however, influence isn't direct but indirect instead. I view it as a sort of "booster" for other units. It doesn't do too much by itself, but other pieces of mine get more freedom and can be positioned better, and the effect is HUGE.

If all chanty could do was the usual "chanty pwnage" players here seem to love so much, I'd not use it. It's like a bonus, but not the main thing. If it isn't so for you, you're using it wrong.
That's not only what chanty is about, but TAO is. Is not that 2 scouts can kill clerics better than anyone, or can they kill everything in rush games. What Tao has lost is the sense of this game ( which Chess bringed to us ), that's to think about the moves. And hopefully your team ( set ) will suit you well. But luck, and the short range that exists between fields, it makes tao a matter of luck, and patience. Luck because if you got a disadvantaged set, you should lose against a players with an equal or similar level to yours. I mean, why besides luck to let set advantage to take the game into its hands. Just put 1 more tile between fields and everything is going to run good for the people that actually want to think. Dsms wouldnt be that important, mud quake might be a carefully thought move instead being the same move that will take damage while you attack with your 2 scouts and dragon.

This game it needs more work. And if no1 take cares about it, it will stay being a game that is fun for a while but it doesn't really give any sense to strategic games. I've played everyone considered good in this game, i've beat them all many times, and i know i am not near to a decent strategic player, cause i dont have enough patience. AFO, makes the same mistakes everytime, and i see them since 2 years ago. And he won the last finals. Probably kasparov would suck at TAO, because everything is pretty much luck. Everyone using the same set, everyone can learn moves against it, or not. But the fact is TAo has been made in a way that no1 can really have time to think against a rusher with dsm, you can just react. And who kill who faster, is just not a good game. Let's face it, TAO has an initial idea that's good, but Seed did not take care of it cause it did not pay off. And we did pay off.
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Old 11-12-2009, 10:37 PM   #17
|AFO|
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Haha. You're such a tool Rag.
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Old 11-13-2009, 03:53 AM   #18
3000 stat
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Quote:
Originally Posted by lemon_ View Post
This is just... um ... very simplistic view to put it in a non-insulting way.

Enchantress is involved in every single game. Most of the time however, influence isn't direct but indirect instead. I view it as a sort of "booster" for other units. It doesn't do too much by itself, but other pieces of mine get more freedom and can be positioned better, and the effect is HUGE.

If all chanty could do was the usual "chanty pwnage" players here seem to love so much, I'd not use it. It's like a bonus, but not the main thing. If it isn't so for you, you're using it wrong.
Yes, my top three grey units for overall impact on the game are
1. Chanty
2. Cleric
3. Scout

In order
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Old 11-14-2009, 01:54 PM   #19
burnout-278
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I would have the scout a tad bit higher since you can easily win a game without using the cleric.
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